After Hours Raiding  
  Create an account
::  Home  ::  Downloads  ::  Your Account  ::  Forums  ::
Login
Nickname

Password

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.
Everquest
· Home
· AH_chatroom
· Apply Here!
· Calendar
· DKP
· FAQ
· Forums
· Point System
· Private Messages
· Raid-o-matic
· Rules, Loot & AH
· Search
· Stories Archive
· Submit News
· Top 10
· Topics
· Web Links
· Your Account
Who's Online
Welcome, Anonymous
Nickname
Password
(Register)
Membership:
Latest: Crushar
New Today: 0
New Yesterday: 0
Overall: 805

People Online:
Visitors: 172
Members: 0
Total: 172

After Hours Raiding: Forums


:: View topic - Decision, Decisions
Log in Register Forum FAQ Memberlist Search  Forum Index

Forum Index -> General Board -> Decision, Decisions
Post new topic  Reply to topic View previous topic :: View next topic 
Decision, Decisions
PostPosted: Wed Feb 14, 2007 12:46 pm Reply with quote
Ghraa
After Hours Member
After Hours Member
 
Joined: Mar 27, 2004
Posts: 221
Location: Cumberland, Kentucky




I have an aug slot free with nothing in it and have been waiting till some anguish aug catches my eye. However, while charm soloing in Icefall, I've had several icefall diamond augs drop (+2 shielding).

As I understand shielding its a straight percentage less damage taken per hit (for instance if I get hit for 100 points with 10% shielding then I only take 90 points of it). If thats true then if I have 10000 HP a shielding aug of 2% would save me 200 HP of damage before I die right?

So if my line of thought is correct so far then a 2% shielding aug is equivalent to a 200 HP aug (in my case anyway) right?

I'd still rather an anguish aug of course but I do have several other 35HP/35 mana augs I am considering trading for it.

Back to top
View user's profile Send private message
PostPosted: Wed Feb 14, 2007 1:55 pm Reply with quote
Endiment
After Hours Member
After Hours Member
 
Joined: Aug 14, 2005
Posts: 363
Location: SF Bay Area




It's more complicated than that. It's 2% of the mobs base damage. for example if the mobs has a base damage of 100, you'll save 2 dmg off of whatever he hits you for, whether it's 100 or 600.


Last edited by Endiment on Wed Feb 14, 2007 6:06 pm; edited 1 time in total

_________________


Back to top
View user's profile Send private message Visit poster's website
PostPosted: Wed Feb 14, 2007 2:02 pm Reply with quote
Culdahl
Lord of the Assless Chaps (and officer)
 
Joined: Jun 02, 2005
Posts: 1019
Location: Camas, WA




Nope....and this is complicated......shielding reduces the incoming *DB* portion of melee by the percentage of shielding you have (IE - 10% shielding = DB - 10%).

DB is the mob's "damage base" or, to put it simply, a mob's minimum hit minus DI (DI is even more difficult to explain:-) Basically, you can calculate DB by taking the maximum hit and subtracting the minimum hit and dividing the remainder by 19...this gives you Di which you can then subtract from your min hit to get your DB(max hit = 2500, min hit = 600....2500-600=1900/19=100{your DI}, which leaves you with a DB of 500 on a 2500 hitting mob in this scenario).

In laymen's terms, shielding = a relatively small reduction in incoming melee (DB's tend to be fairly low on *most* mobs).

So, in your case, you may want to focus more on DoT shielding or spell shielding being that the value of regular shielding is measured cumulatively over a long period while tanking (taking 200 less damage/hit over the course of a fight adds up to a LOT of HPs saved).

Hope that helps....

Back to top
View user's profile Send private message
PostPosted: Wed Feb 14, 2007 4:25 pm Reply with quote
Ghraa
After Hours Member
After Hours Member
 
Joined: Mar 27, 2004
Posts: 221
Location: Cumberland, Kentucky




Well, I tend not to die to spells or DoTs. I tend to die when the mob decides to rip off my left arm and then open my chest to see what I had for dinner.

So, for a chanter with approximately 12,000 HP raid buffed, at what point would a HP aug become more valuable than a 2% shielding aug? 50HP? 100 HP? More? Less?

Just trying to get a general rule of thumb.

Back to top
View user's profile Send private message
PostPosted: Wed Feb 14, 2007 5:04 pm Reply with quote
Suegar
Squad Leader
Squad Leader
 
Joined: Sep 14, 2004
Posts: 564




Almost never imo, maybe when you have everything else maxed but the gains from it are so infintesimal it's not worth it. Maybe 7 shielding for a 30 hit point aug Razz avoidance caps at 100 so go for that, especially with low ac (in my own subjective opinion anyway) shielding is basically worthless anyway. just my two cents though Wink

Back to top
View user's profile Send private message
PostPosted: Wed Feb 14, 2007 5:06 pm Reply with quote
Gravidon
After Hours Member
After Hours Member
 
Joined: Mar 28, 2004
Posts: 152




I haven't done the research on avoidance augs nor their availablity. If there are any available, I would think a chanter would benefit from them more than the shielding or hp augs.

DOH! Suegar beat me to the post... kinda

Back to top
View user's profile Send private message
PostPosted: Wed Feb 14, 2007 6:00 pm Reply with quote
Culdahl
Lord of the Assless Chaps (and officer)
 
Joined: Jun 02, 2005
Posts: 1019
Location: Camas, WA




Yeah sueg, but you're looking at it from a tanking standpoint. Ghraa only needs to survive a short time because he shouldn't be getting hit in the first place, which means AC, HP and avoid would be more valuable than shielding. In his case, I would go with an avoid/AC/HP aug over shielding (or DoT/spell shielding).

For tanks, though, I agree 100%.

BTW, moer HP's also = more room to take AoE's which is primarily what a caster will face. With that said, chanters get hit more often than most casters, so AC may be a good idea also.

Back to top
View user's profile Send private message
PostPosted: Wed Feb 14, 2007 6:22 pm Reply with quote
Ghraa
After Hours Member
After Hours Member
 
Joined: Mar 27, 2004
Posts: 221
Location: Cumberland, Kentucky




Okies, sticking with pure Stun Resist, HP and AC then. My Avoidance is already maxed 108/100. Even got my stun resist up to around 30 something. Mana and HP regen capped too.

Back to top
View user's profile Send private message
Decision, Decisions
Forum Index -> General Board
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
All times are GMT - 8 Hours  
Page 1 of 1  

  
  
 Post new topic  Reply to topic  


Powered by phpBB 2.0.20 © 2001-2003 phpBB Group
Theme created by Vjacheslav Trushkin
Forums ©
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.19 Seconds

:: Aeolus phpbb2 style by Cyberalien :: PHP-Nuke theme by www.nukemods.com ::