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After Hours Raiding: Forums

:: View topic - What lies beyond, the road ahead...
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What lies beyond, the road ahead...
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Vahlaura
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Posts: 109

PostPosted: Thu Aug 27, 2009 3:10 pm    Post subject: What lies beyond, the road ahead... Reply with quote

Hello,

I just finished watching Terminator & Terminator 2, for the umpteenth time. Laughing There's just something about that ending monologue ( it's not so much what she says, but rather the way she says it... ) that always seems to strike a deep chord within me... guess, that's why the above subjest title is a tribute of sorts to her. Gotta love her portrayal of a naive blonde .... to the buffed-out warrior princess of the future! Often times, I relish the idea that Vahlaura has developed in much a similar manner, ehehe. I'm a big time fan of Linda Hamilton! I still remember many of her episodes in Beauty & the Beast.
Quote:
(Virginia Slims) You've come a long way, Baby...


I remember in days of yore... A time when AfterHours was still budding .... all of our engagements were simple and ofttimes "...we were the Brute Squad". Nearly all our battles were of the simplest "run up (to the mob) and start swinging, till one of us falls..." of tactics. Laughing ...ah, the GOOD times !!

We too, have come a long way... We've grown from the naive band of rag-tag street-urchins to a reckoning force of para-military insurgence; but we're still a ways off before becoming a bonifide Central Intelligence Agency ( complete with wet-works division, LOL ). I'm really looking forward to that day ! Cool

Forgive my lapse in reverie... Much like the Herald of Druzzil Ro, my mind is awash in chaos and order. My thoughts adrift in a choppy sea.
Quote:
I am sorry if we have met and I do not remember you. I have become more and more fractured. I barely retain my powers, though others of me may still remain with strength.


I am currently lead to wonder, what road will we choose to travel? Shall we turn to page 46 or will we pick another course of action and turn to page 112 ...? LoL, I soo loved those "Choose Your Own Adventure" books. Oh, and those Mad-Lib note pads are also the Bomb!

I'm referring to our next stage of evolution. By now, I'm fairly certain we are proficient with our melee skills.
Quote:
(Marine Private Hudson) Is this gonna be a stand up fight, Sir, or another "bug" hunt...?

The next step is to nurture our ranged combat skills. I fear a great majority of us have become exceedingly too complacent in our melee attributes.
Admittedly, my expertise is limited and so now I would ask you ( spell caters and non-casters, alike ) to post what do you do for ranged combat situations. I would like to survey our current assests, so that I may have a solid foundation from which to build upon.
Quote:
We are AfterHours... We will add your biological, mystical, and technological distinctiveness to our own.

What range / throwing item do you utilize? What ammo do you use? What clickie do you use? What are their stats ( damage / delay / weight / cast time / cool down period )? What spell do you rely upon? Is it Point-to-Point? Is it Area Efect ( spherical or cone facing, like drakkin breath )? Is it Point w/ collateral damage ( ie. grenade )? Is it Viral? And what is it's effective range?
Quote:
The Terminator: [picking up guns] The 12-gauge auto-loader.
Pawn Shop Clerk: That's Italian. You can go pump or auto.
[Hands the Terminator a pump action shotgun]
The Terminator: The .45 long slide, with laser sighting.
Pawn Shop Clerk: [Hands the Terminator a .45 gun] These are brand new; we just got them in. That's a good gun. Just touch the trigger, the beam comes on and you put the red dot where you want the bullet to go. You can't miss. Anything else?
The Terminator: Phased plasma rifle in the 40-watt range.
Pawn Shop Clerk: Hey, just what you see pal.
The Terminator: [Looks around] The Uzi nine millimeter.
Pawn Shop Clerk: You know your weapons, buddy. Any one of these is ideal for home defense. So uh, which will it be?
The Terminator: [Pointing the 12-gage shotgun towards the door] All.
Pawn Shop Clerk: I may close early today. There's a 15-day wait on the hand guns but the rifles you can take right now.
[Takes out forms]
Pawn Shop Clerk: and you have to fill these out too.
[Sees the terminator load his 12-gage shotgun]
Pawn Shop Clerk: You can't do that.
The Terminator: Wrong.
[Shoots the clerk]


Vahl - "The Silver Herald of Zebuxoruk" (surfboard not included)
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Vahlaura
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PostPosted: Thu Aug 27, 2009 3:20 pm    Post subject: Reply with quote

As an exmple,

Fishbone Darts
    Slot: RANGE AMMO
    Skill: Throwingv2 Atk Delay: 20
    DMG: 2
    WT: 0.1 Range: 225 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG BST BER
    Race: ALL

This item is crafted by players. (Fletching, 162 trivial)
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Odnz
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PostPosted: Fri Aug 28, 2009 9:29 pm    Post subject: Reply with quote

Dreadstone
MAGIC ITEM NO TRADE
Slot: RANGE AMMO
Skill: Throwingv2 Atk Delay: 15
DMG: 23 AC: 18
STR: +15 DEX: +10 STA: +10 AGI: +15 HP: +180 MANA: +170 ENDUR: +170
SV FIRE: +14 SV COLD: +14 SV POISON: +19
Required level of 70.
WT: 0.0 Range: 250 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG BST BER

crazy awesome 200 dps with deadly strikes// w/o rog throwing aa's
unless mob =>71
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Lostin
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PostPosted: Sat Aug 29, 2009 3:03 am    Post subject: Reply with quote

If anyone is looking to get those dreadstones, take a ranger and a pally to DSK. That combo is deadly there, and can wipe most of the zone out pretty quickly. There is also another option in valde.

I'm not an expert on non ranger ranged DPS, and I think most of our rangers have pretty similar setups except we use a wide range of bows. I currently use the drakespike arrow, and I think most rangers use that for DPS. If there is a better one I'd love suggestions.
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Shoker
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PostPosted: Sat Aug 29, 2009 6:24 am    Post subject: Shokers starfish Reply with quote

Starfish Stones
MAGIC ITEM NO TRADE
Slot: RANGE AMMO
Skill: Throwingv2 Atk Delay: 15
DMG: 17 AC: 13
STR: +11 DEX: +10 STA: +9 CHA: +8 HP: +110 MANA: +100 ENDUR: +100
SV FIRE: +11 SV DISEASE: +12 SV POISON: +12
Recommended level of 68. Required level of 63.
WT: 1.1 Range: 225 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG BST BER
Race: ALL

Not much but a clickie and all i have atm..
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Vahlaura
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PostPosted: Sat Aug 29, 2009 8:47 am    Post subject: Reply with quote

The main purpose of this thread is to gauge where we are, as a whole, on our Ranged Combat expertise. Concurrently, to stamp out ignorance, set presidence, and initiate better protocols for our future.

In my opinion, with respect to Ranged Combat, AfterHours exhibits a dereliction of duty. We have been seriously neglecting this aspect of engagement for way too long. Nay, ranged combat is NOT just a Ranger's purview; but is also an important asset of any person (regardless of class) !!

No doubt, that many players are beginning to notice a marked trend in many of the upcoming raid events and mob targets -- these foes are readily brought down through the strategic deployment of "theatre ballistics" and via aid from our rangers' intercontinental missile salvos.

I would like to know what is everyone using and why they choose that method over other options. i.e. because it offers greater range or are you the type to forego distance in lieu of damage?

What range / throwing item do you utilize? What ammo do you use? What clickie do you use? What are their stats ( damage / delay / weight / cast time / cool down period )? What AA's and / or disciplines do you utilize to enhance your damage skills? What spells do you rely upon? Is it Point-to-Point? Is it Area Efect ( spherical or conical, like dragon's breath )? Is it Point w/ collateral damage ( ie. viral grenade )? What is it's effective range? And why do you choose this method; how does this benefit you most?

This is your opportunity to enlighten your comrade in arms. Be specific, be thorough .... share your knowledge and help to bring AH "up to speed".

Lostin wrote:
I currently use the drakespike arrow, and I think most rangers use that for DPS.


Lostin, what type of Bow(s) are you using? Which type of Drakespike arrows are you using? Is there a specific reason why you use that class of Drakespike arrows?

Lostin wrote:
If anyone is looking to get those dreadstones, take a ranger and a pally to DSK. That combo is deadly there, and can wipe most of the zone out pretty quickly.


Excellent, suggestion Lostin.

I encourage you to help out your fellow AH'ers to become expert marksmen. I have several suggestions for tactical items and will submit them shortly after I get a much better feel of where our strengths and weaknesses lie.

---------------------------------

MGySgt Quicksilver, I MEF
    My creed:
      "These recruits are entrusted to my care.
      I will train them to the best of my ability.
      I will develop them into smartly disciplined, physically fit, basically trained Marines, thoroughly indoctrinated in love of Corps and country.
      I will demand of them, and demonstrate by my own example, the highest standards of personal conduct, morality and professional skill."

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Vahlaura
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PostPosted: Sat Aug 29, 2009 8:58 am    Post subject: Reply with quote

I understand Rangers have many tricks (abilities) up their sleeve...

Would someone be so kind as to explain these in more detail for the rest of us non-rangers?

And, is there anything we can specifically do to either enhance or facilitate our Rangers? i.e. keeping a pre-determined quadrant or area clear, so that a volley of arrows ( which can inflict anywhere upwards of 65K damage in a conical effect ) doesn't accidentally become "friendly fire"?

-----------------------

As a side note:
If I'm not mistaken, FU and RoV rangers are very capable weapons of mass destruction. I've heard reports of them dealing out 70 - 85k damage per salvo...?? It is my contention, that with more intelligence gathering and sharing, we too could improve our armaments and effectiveness.
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Vahlaura
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PostPosted: Sat Aug 29, 2009 9:16 am    Post subject: Reply with quote

If I recall correctly, Rogues have a special ability to make "deadly strikes"? What else can they do?

Would someone be so kind as to explain these in more detail for the rest of us non-rogues?

Again, is there anything that we as non-rogues can do to help enhance or facilitate our rogues?

--------------------------------------

Do any of the other classes possess any special attributes to help improve AH's ranged DPS? Please take some time, post, enlighten your fellow players.

--------------------------------------

Additionally, I want to make this clear... Obviously, ranged damage is not only achieved through just our melee classes. I would encourage our many casters to also voice their abilities, concerns, and suggestions regarding this very important issue at hand.

I hear that some casters are able to acheive damages of anywhere upwards of 115K damage on a single strike...? Certain classes possibly even more?

Would someone be so kind as to explain these spells / AA's / Discs in more detail for the rest of us non-casters?

And again, is there anything that we can do to help enhance or facilitate our casters? i.e. keeping the mob tashed / debuffed / etc.; or how about, what skills do we need to deploy so that the tanks can maintain aggro over the mobs ( thus not letting it summon our casters / healers to their certainly quick & early demise ); or perhaps we could designate a bard for direct placement into a casters' group ( so they can benefit from the +35% damage amplification )
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Lostin
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PostPosted: Sat Aug 29, 2009 12:28 pm    Post subject: Gimp ranger. Reply with quote

I use http://everquest.allakhazam.com/db/item.html?item=80167 for my bow and usually http://everquest.allakhazam.com/db/item.html?item=38610 as my arrow. There are a couple with slightly better elemental dmg, but none I have found with better straight dmg. As far as the bow, it's the best groupable bow, and I am more than happy to help any ranger that needs it camp it, but you need korofax access. There is one in tier 4 also, in Toskirakk that can work, Planar Slaughterbow. If you need korofax access for a toon please send me a tell in game, as we will be doing a full round of void access tasks for a friend who has come back into the game soon, so if you get in touch I will try to work you into that.

Also, for the purpose of consolidating information, this thread is very useful for rangers: http://www.ahraiding.org/modules.php?name=Forums&file=viewtopic&t=5404

As well as this one: http://www.ahraiding.org/modules.php?name=Forums&file=viewtopic&t=5162

Which brings me to my main thoughts on the subject, which is that while I am more than happy to post my thoughts on ranged DPS, since you asked, I think there are better sources. I kind of suck at being a ranger, mainly because Lostin was created as a tank, and for years most of his aa's went to increasing his tanking abilities which almost never get used now with mercs available. I am transitioning over to DPS aa's as quickly as I can grind them out, but I think I am probably behind some of the better rangers in AH who regularly end up in the top 10 on parses.

Let's hear from those rangers, because I think there is more to me to learn from this thread than teach.

Another thing I can say is that my philosophy has always kind of varied from a lot of people's as far as ranged DPS. I try to pay attention to the load I am putting on the healers in my group, and I have always figured it is more useful to the raid if I stay alive without making a healer keep me alive than if I charge in, burn as hard as I can but have a healer constantly healing me because I'm taking dmg. On encounters with short range AE's, or AE ramp, you are more likely to find me out farther doing ranged DPS (and this means maxing it as much as I can with spell casting and BoA if possible, not just /afk with bow on!) than in the melee mess trying to make top ten. Since this type of thing isn't discussed often, I'd love to hear other's thoughts on this philosophy.

Lastly, if we want to increase our ranger DPS let's kill crystal core! We get an awesome rk 3 disc from that raid, and since I kept making the mistake of thinking we were going to do that raid soon I put off getting rk1 or rk2 of it. I finally got rk1 last night, but rk3 is 166% dmg vs 151% for rk2. A decent bump if you ask me, and one that would benefit ALL our rangers, so let's please beat it at least once soon!

[Edited to fix a bunch of typos. I kant tipe todae. Sad]
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Kelv
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PostPosted: Sat Aug 29, 2009 11:00 pm    Post subject: Reply with quote

Vahlaura wrote:
I hear that some casters are able to acheive damages of anywhere upwards of 115K damage on a single strike...? Certain classes possibly even more?

Would someone be so kind as to explain these spells / AA's / Discs in more detail for the rest of us non-casters?

And again, is there anything that we can do to help enhance or facilitate our casters? i.e. keeping the mob tashed / debuffed / etc.; or how about, what skills do we need to deploy so that the tanks can maintain aggro over the mobs ( thus not letting it summon our casters / healers to their certainly quick & early demise ); or perhaps we could designate a bard for direct placement into a casters' group ( so they can benefit from the +35% damage amplification )


We have a couple of good threads going in the casters corner section here.

Caster DPS:
http://www.ahraiding.org/modules.php?name=Forums&file=viewtopic&t=5595

Wizard DPS:
http://www.ahraiding.org/modules.php?name=Forums&file=viewtopic&t=5159&start=20

Spells generally have a range of 200 and my face item's focus is +23% to range. If mobs are not fully debuffed it can severly hamper a Wizards DPS with spell resists. Some Druid debuffs enhance our damage of fire and cold lines where Mage/Shaman Maloxxxxxx increases magic damage.

TwinCast is one of the biggest Wizard tools in Conjunction with the Second Spire AA. Twincast is 20 seconds of two for one spell casting. The Second Spire AA is +150% critical hit damage. Anything that can be done to increase crit rate i.e. Rangers Spice, or boost power further like Druid Epic clicks during the period of stacking these abilities will make numbers that are silly for a very short duration of 20 seconds of Twincast and a minute of Second Spire AA.

Twincast has a refresh of 320 and 2nd Spire is a little longer.

If a typical AH Wizard Crits on the cast of an Ethereal Spell and crits on the resulting TwinCast of that spell >120K is possible on a single cast/twincast. I have done it more than once. An endgame Wizard that crits for 90K with rkIII and 100% focus would be >180K under that situation. Some SoD Raid mobs have a fire weakness which allows single crits of up to 156K to be possible but not ordinary.

For endgame Wizards that have 40K mana pools and can burn the Prolonged Destruction AA with their skill stacking super crazy numbers can be produced. PD doubles mana cost on spells for an extra 40% chance to critical hit. I go oom without PD after one minute of burn with my current gear and 23K mana so its not that useful yet (situational) as harvesting mana would waste time while 2nd Spire ticked down and AH fights are usually long enough to burn every ounce of mana I can generate anyway.

There is a thread on the SOE forums that speaks of optimal parses for Wizards.
http://forums.station.sony.com/eq/posts/list.m?start=15&topic_id=154765

Survey wrote:
Yes, it's all about front-loaded Twincast. Typical and repeatable numbers assuming the fight is short enough (or the Wizard uses Staunch) to use Prolonged Destruction or the Wizard uses 7th is 30k dps for 30 seconds and then sustain 10k dps until oom resulting in the following baseline for Wizard optimal burns:

30sec = 30k dps
60sec = 20k dps ((30 + 10)/2)
90sec = 17k dps ((30 + 10 + 10)/3)
120sec = 15k dps ((30 + 10 + 10 + 10)/4)
...
Best I can do for ballpark numbers, it's obviously a lot more complex and individual 30sec segments will vary wildly in damage from crit rates, twincast rates from aura/innates and resists but those are some useful benchmarks. The second 30 second segment is obviously higher than the fourth with 7th and 2nd Spire (popular combo) but getting into specifics would take more time to describe than I'm going to spend.

Reliably doing 1 million damage in ~30 seconds at a specific point during an event is vastly more relevant than AE'ing all of upper Sebilis and reporting even higher DPS. But at this point 30k dps for even as long as a minute would take a fluke of the RNG on par with an act of Solusek Ro.


The best I have done so far is 5,611 DPS over 196s on Rottrude so there is a tall ladder to climb to reach the numbers Survey is talking about. I have never been parsed for a real 30 second burn to see what I am doing, but it would be interesting to know.
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Lostin
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PostPosted: Sun Aug 30, 2009 3:37 am    Post subject: Missed a few of your Questions. Reply with quote

Addressing a few questions I missed earlier:

The reason I use that arrow is actually kind of sad. I used to prefer the Blessed Guardian Arrows: http://everquest.allakhazam.com/db/item.html?item=22715 for their larger range, but when the aa that gave rangers double atk with bows came out, one of the requirements was having two arrows of a type to make it work. I was never able to find another Blessed Guardian Arrow, so I switched to the drakespike arrow. DPS seems very close to the same with either arrow, so I wouldn't fault anyone for using the elemental damage arrow for their deity and taking advantage of the greater range. I still carry one.

The breaking point for me is being able to avoid the ae's I need to avoid. With almost any bow and arrow combo, I can get far enough away that I can DPS from outside AE range, unless the encounter is designed to make this impossible. There are some freak short range bows, but most of them are old and not really relevant. With the combo I have, I can get as far away as I need, so it works. One thing I advise for all users of range items is to get familiar with the limit of your range by practicing. being able to run out to your max DPS range when an AE is about to hit, or something else is about to happen, really helps.

Also, BoA will never be friendly fire. You can see sparklies on PC's but it does no dmg. There are a couple concerns though, in that BoA can trigger MASSIVE trains on multi floor or vertical zones. It hits thru walls and ceilings, so the caster needs to be aware of that. Also, it's a problem in areas with a lot of mezzed mobs, such as the Queen Malarian raid.
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Kindaaniel
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PostPosted: Sun Aug 30, 2009 10:46 am    Post subject: Ranger ranged dps Reply with quote

Thanks for asking Vahl,
The best ranged dps in game can come from rangers (not including Casters). Currently if a ranger is not in Fu or RoV he proly has a shit bow, unless he/she got it from a fabled. had I not won a fab bow 2 years ago i would never make top 10 in parse. I use Fabled Warmaster's Recurved Longbow http://everquest.allakhazam.com/db/item.html?item=74261 and i have a class 7 drakebone drakespike arrow.
With this said our dps is almost double when we have a shammy 2.0 going along with Ranger Sureshot disc, Auspice of the hunter, 3rd spire, ranger epic 2.0, outrdiders attack, and guardian of the forest. Plus zerkers have an aura that helps us out (forget what it does). That doesnt stack with our 3rd spire though. Bards are alkways great as well.
I wait for shammy epic then use sureshot disc and all my ranger stuffs. All the while chain casting BoA, use forceful rejuvination also here. Make sure that zerker aura not on or just use 2nd spire.
IMO its best to have a Shaman in group with rangers when range fighting. We can maximize our dps like this. Also bard and zerker
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Oakblade
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PostPosted: Sun Aug 30, 2009 1:26 pm    Post subject: Reply with quote

Dont need two arrows for Trick Shot (double attack with bow).

I also sport a fabled bow, but look forward to getting one from the Rallos raid and hopefully a Sharpshooting 9 earring from the hard version of it.

Didnt know about the rk3 spell from raid, hopefully we can handle that raid and kill it sometime soon, that would be a nice boost in DPS also.
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Reeaver
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PostPosted: Sun Aug 30, 2009 2:57 pm    Post subject: Reply with quote

ROFL twincast,second spire and silent cast is the exact recipe i use on every major mob burn.Ive only got twin 65k crits so far...but my focus allows for up to 71k crits.Chaining Flashblaze rkII and Ethereal Combustion rkII allows for incredible dps in a short term(Dont try this w/o silent cast activated lol)NEED BETTER FOCII!! P
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Wwein
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PostPosted: Mon Aug 31, 2009 2:56 am    Post subject: Reply with quote

My setup:
Arrow
Blessed Champion Arrows

Bows
Bow of the Destroyer
Fabled Bow of the Tempest

I read a debate about arrows in which the devs mentioned that arrow damage is broken and has little to no effect on dps (I believe it was the discussion on the shadowspike arrow). I never have bothered to sit down to parse to see if it's true, and instead picked the arrow with the greatest range since that certainly has a significant effect.

I use the Bow of the Destroyer for headshotting (clockwork is a nice, cheap alternative)

The Fabled Bow of the Tempest has the best ratio of any bow that also has a 5% archery mod. Also note that only fabled weapons have heroic stats. The 5% mod effects Barrage of Arrows AE (our very best DPS in the game), and the heroic str effects all physical damage. I don't know the significance of there only being heroics on fabled items and not regular ones. I suspect either heroics aren't calculated on weapons (and therefore ignored), or if they have some super effect (and it will be nerfed once they realize), or if they work like normal heroics (and it's a mystery that normal weapons don't have them). In any case, I am very hesitant to remove my 3 fabled weapons, and probably won't consider it until everyone else has sod weapons.

The bows from SoD raids are a better ratio to my fabled one so I'd really be interested to know if they're better dps or not (without the heroics and 5% archery mod). So those rangers now wielding one, please bust a nut DPSing Rottrued and use that fight to compare bows.
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Wrynar
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PostPosted: Mon Aug 31, 2009 7:55 am    Post subject: Druids Reply with quote

As a druid I usually load up four DOT's. Then I load two nukes. We have fire and cold boosting debuffs as well. Depending on your level the exact spells will differ. I pick two nukes that aren't on the same recast timer so I can quickly cycle between the two.

As an 85 druid I use the following setup:

Debuffs
    Skin to Flora: Decrease fire resists and boost fire damage 8-10%
    Blanched Frost ATK/AC debuff


DOT's
    Withering Sunray: Decrease Fire by 50-55 and AC by 58-71
    Horde of the Hive:
    Swarm of Fire Ants:
    Horde of Fire ants:
    Sunsinge: (curse base)
    Morning Glory: Nuke with chance for boost on next cast
    Summer Solstice: Basic fire nuke


I don't have twincast spell, only have the AA, but will be adding that. I also have Spirit of the Black Wolf (boosts damage and reduces mana cost) and First Spire of Nature. Also have the druid AA nuke, which is nice no mana ~2k nuke.

So I start out with the DOT's and then start alternating Morning Glory and Summer Solstice.

With that combo I've seen criticals getting near 20k. And often hit 10k without criticaling. I have a decent fire boost focus effect that boosts it by 65%. I have most if not all the affliction and direct damage criticals maxed. I've spent most of my solo'ing so have focused more on things that increase my damage output. Though I have filled out the healing line of AA's pretty decently as well.

Now that said, in a ranged fight I'd probably be a little careful. I'm still working on agro reducing AA's. But I've been able to catch agro when I burn heavy and shortly after assist called.

When confronting fire resistant mobs I will swap out some cold based nukes for the fire, and replace the fire dot's with drone magic based ones.

That usually leaves me with a spell slot for my top level heal and a root or vinelash for emergencies.

Another tactic I use if I want to further reduce agro is just go with all DOT's. Safer, more mana efficient, but not as much punch.
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Lostin
After Hours Member
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Joined: Jun 17, 2009
Posts: 53

PostPosted: Mon Aug 31, 2009 9:49 am    Post subject: Reply with quote

Good catch Oakblade.

http://www.eqoutrider.net/forum/viewtopic.php?t=3899&highlight=trick+shot

Confirmation there. Sounds lke I should switch back over to using the 170 range arrow for a slight boost in range and shouldn't lose any DPS over it. See? I already learned something! Good thread Vahl.
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Vahlaura
Raid Leader
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Joined: Jun 25, 2005
Posts: 109

PostPosted: Mon Aug 31, 2009 1:03 pm    Post subject: Reply with quote

For the majority of AfterHours, here's decent upgrade to start with:

Pop on over to Valdeholm and check up on Jotik the Guardian. He's a simple mob to molo or even solo. ( He can see through invisibility. At 50% health, he spawns two (2) adds; that are low HP and mezzable. ) He spawns in the foyer to the east of the statue of Rallos Zek. He has four (4) spots within the vestibule where he can spawn. The place-holders are on a 20 min timer; and are "a guard captain" and "a sergeant".

The item you are looking for is called The Guardian's Pouch
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: RANGE AMMO
    Charges: Unlimited
    AC: 22
    STR: +20 DEX: +10 STA: +15 AGI: +25 HP: +195 MANA: +185 ENDUR: +185
    SV DISEASE: +20 SV COLD: +18 SV MAGIC: +15
    Recommended level of 75. Required level of 71.
    Effect: Guardian Blade (Any Slot/Can Equip, Casting Time: 1.5) at Level 70
    WT: 0.5 Size: MEDIUM
    Class: WAR MNK BRD ROG BST BER
    Race: ALL
    Slot 1, Type 7 (General: Group)

And produces Guradian Blade
    MAGIC ITEM NO TRADE TEMPORARY
    Slot: RANGE AMMO
    Skill: Throwingv2 Atk Delay: 15
    DMG: 27 AC: 22
    STR: +20 DEX: +10 STA: +15 AGI: +25 HP: +195 MANA: +185 ENDUR: +185
    SV DISEASE: +20 SV COLD: +18 SV MAGIC: +15
    Attack: +10
    Required level of 70.
    WT: 0.2 Range: 250 Size: SMALL
    Class: WAR MNK BRD ROG BST BER
    Race: ALL

-------------------------------------------------------------------------------------

The next upgrade will require at least a duo. Head on over to Plane of Time: Phase 5, Rallos Zek.

The item you are looking for is called Ton Po's Mystical Pouch
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: AMMO
    Charges: Unlimited
    Required level of 65.
    Effect: Shuriken of Eternity (Any Slot/Can Equip, Casting Time: 4.0)
    WT: 0.1 Size: TINY
    Class: WAR MNK BRD ROG BST BER
    Race: ALL

And produces Shuriken of Eternity
    MAGIC ITEM NO TRADE
    Slot: RANGE AMMO
    Skill: Throwingv2 Atk Delay: 15
    DMG: 30 AC: 28
    STR: +18 CHA: +18 AGI: +20 HP: +185 ENDUR: +165
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    Attack: +25
    Required level of 65.
    WT: 0.3 Range: 250 Size: TINY
    Class: WAR MNK BRD ROG BST BER
    Race: ALL

-------------------------------------------------------------------------------------

The next upgrade will require a full group to access the instance. This time, head towards Dreadspire Keep ( Demi-Plane of Blood Tier 2: Devlin Rochester )

The item you are looking for is called Vule's Frozen Heart
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: RANGE
    Charges: Unlimited
    AC: 30
    STR: +25 DEX: +30 STA: +20 AGI: +30 HP: +340 MANA: +320 ENDUR: +320
    SV FIRE: +30 SV DISEASE: +20 SV COLD: +25 SV POISON: +25
    Accuracy: +3 Attack: +30
    Required level of 70.
    Effect: Frozen Heart Shard (Any Slot/Can Equip, Casting Time: 4.0) at Level 70
    WT: 0.3 Size: MEDIUM
    Class: WAR PAL RNG SHD MNK BRD ROG BST BER
    Race: ALL
    Slot 1, Type 8 (General: Raid)

And produces Frozen Heart Shard
    MAGIC ITEM NO TRADE
    Slot: RANGE AMMO
    Skill: Throwingv2 Atk Delay: 15
    DMG: 37 AC: 30
    STR: +25 DEX: +30 STA: +20 AGI: +30 HP: +340 MANA: +320 ENDUR: +320
    SV FIRE: +30 SV DISEASE: +20 SV COLD: +25 SV POISON: +25
    Accuracy: +3 Attack: +30
    Required level of 70.
    WT: 0.3 Range: 250 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG BST BER
    Race: ALL

-------------------------------------------------------------------------------------

My final throwing item upgrade suggestion can be found in Frostcrypt #2 Event: Harfange the Black.

The item you are looking for is called Algid Bag of Frozen Tears
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: RANGE
    Charges: Unlimited
    AC: 35
    DEX: +28 STA: +30 CHA: +35 WIS: +22 INT: +22 AGI: +20 HP: +400 MANA: +400 ENDUR: +400
    SV DISEASE: +35 SV COLD: +26 SV MAGIC: +34 SV POISON: +35
    Combat Effects: +5 Accuracy: +10
    Required level of 75.
    Effect: Frozen Tears (Any Slot/Can Equip, Casting Time: 1.5) at Level 75
    WT: 1.0 Size: MEDIUM
    Class: ALL
    Race: ALL
    Slot 1, Type 8 (General: Raid)

And produces Frozen Tears
    MAGIC ITEM NO TRADE TEMPORARY
    Slot: RANGE AMMO
    Skill: Throwingv2 Atk Delay: 15
    DMG: 42 AC: 35
    DEX: +28 STA: +30 CHA: +35 WIS: +22 INT: +22 AGI: +20 HP: +400 MANA: +400 ENDUR: +400
    SV DISEASE: +35 SV COLD: +26 SV MAGIC: +34 SV POISON: +35
    Combat Effects: +5 Accuracy: +10
    Required level of 70.
    WT: 0.3 Range: 250 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG BST BER
    Race: ALL

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Vahlaura
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Joined: Jun 25, 2005
Posts: 109

PostPosted: Mon Aug 31, 2009 2:47 pm    Post subject: Reply with quote

Currently, I'm still waiting to hear back from several other classes. Due to insufficient responses, I'm unable to give a precise upgrade plan at this time. But I shall still endeavor to at least give you my favortie picks..

For the Archers of AfterHours, the following are a few of my favorite things:

When speed of shot counts ( delay of 17 is insane !! ) you can't go wrong with Bow of the Destroyer
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: RANGE
    Skill: Archery Atk Delay: 17
    DMG: 10
    STR: +5 DEX: +5 AGI: +5 MANA: +50 ENDUR: +50
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    WT: 0.5 Range: 150 Size: TINY
    Class: WAR RNG ROG
    Race: ALL
    Slot 1, Type 4 (Weapon: General)

This next pick of mine is a recent advancement due to expansion; and I hope we will see more readily available, is the Arkasluk, Tallon's Pride
    MAGIC ITEM LORE ITEM NO TRADE
    Slot: RANGE
    Skill: Archery Atk Delay: 25
    DMG: 80 AC: 70
    STR: +32 DEX: +16 STA: +28 CHA: +42 WIS: +48 INT: +12 AGI: +32 HP: +920 MANA: +905 ENDUR: +905
    SV FIRE: +55 SV DISEASE: +50 SV COLD: +40 SV MAGIC: +50 SV POISON: +45
    Combat Effects: +6 Shielding: +6% Spell Shield: +1% Avoidance: +6 Accuracy: +10 Stun Resist: +1% Strikethrough: +6% DoT Shielding: +1% Attack: +35 HP Regen +4 Mana Regeneration: +3 Damage Shield: +2
    Required level of 85.
    Effect: Improved Dodge VI (Worn, Casting Time: Instant)
    WT: 5.2 Range: 215 Size: MEDIUM
    Class: WAR PAL RNG SHD ROG
    Race: ALL
    Slot 1, Type 8 (General: Raid)

-------------------------------------------------------------------------------------

Now with regards to ammo...

My personal all-time favorite is the APFSDSDU Armour Piercing Fin-Stabilised Discarding Sabot, Depleted Uranium round, it's street name is ShadowSpike Arrow
    MAGIC ITEM NO TRADE
    Slot: AMMO
    DMG: 50
    WT: 0.1 Range: 125 Size: TINY
    Class: ALL
    Race: ALL

By far the most devestating projectile in existence. Truly, an Anti-Tank Buster! Not only does this inflict massive damage, but it also demoralizes the enemy. ( I am hoping the Devs will come together to correct any oversights they may have regarding this arrow's damage. Though regardless in my mind, this is still a very persuasive piece of ammo. )

I chose the the following two (2) picks because of their improved range, but these have to be utilized with descretion; as while some mobs will exhibit a susceptibility .... other mobs will exhibit a strong resistance due to the elemental nature of these rounds.

The Blessed line of arrows.

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Herkybevo
Squad Leader
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Joined: Mar 30, 2004
Posts: 279
Location: Texas

PostPosted: Mon Aug 31, 2009 5:32 pm    Post subject: Reply with quote

From what I understand even though the Shadowspike Arrows look godly, don't listen to the hype. The time needed to get them is not worth it, and they do get used up, ie...They do not fall under the Endless Quiver catergory. The damage is not an oversight on the Devs part. It is a way for them to get around the EQ aa. It didn't work though, as most rangers I know don't even acknowledge this arrow exists due to the typical SOE mind numbing farming mechanics.
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