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Sol Ro Chamber Flag Question

 
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Soraak
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PostPosted: Fri Jun 24, 2005 10:16 am    Post subject: Sol Ro Chamber Flag Question Reply with quote

I am missing two mobs (Bertox and RZ) for EP's/Fire flag, but am wondering about how they relate to Sol Ro Chamber flag. Do I have to have both for Sol Ro Chamber or just RZ? I was confused from the night we did all minis and thought that was all I would need but found out different last night.

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Darby
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PostPosted: Fri Jun 24, 2005 11:12 am    Post subject: Reply with quote

think you need both TZ,VZ and RZtW plus the 5 minis...


/looks confused

I could be wrong
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Culdahl
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Joined: Jun 02, 2005
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PostPosted: Fri Jun 24, 2005 12:23 pm    Post subject: Reply with quote

Myst kinda proved that theory last night. She had every mob, but AD and some HoH trials and could not zone into chamber. The way it breaks down is thus - You need the RZ chain completely done for chamber access...this includes every mob accept Agnarr. Agnarr is in a seperate chain from RZ and is only required for air/water/earth, but not for fire and/or chamber (I can prove this as I was flagged for fire before I was flagged for others EP's because I lacked Agnarr). So, to answer your question, you would need both bert and RZ to be flagged for chamber.
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Shieara
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PostPosted: Fri Jun 24, 2005 3:08 pm    Post subject: Reply with quote

I don't believe you need AD for the chamber though. As far as I know she is only needed for HoHb access and has no other purpose in game.
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Culdahl
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PostPosted: Fri Jun 24, 2005 4:43 pm    Post subject: Reply with quote

Quote:
To enter Tower of Solusek Ro, you must have the following at a minimum: (Grummus, TT, Bertoxx, KoS, Saryrn, HoH trials, MM, Tallon, Vallon)


That is a direct quote from Alla....not sure about AD as it doesn't mention the need for AD to enter Sol Ro, but I don't believe one will truly get credit for MM until AD is done (though not 100% sure on that....you can kill TT without hedge, but you won't get credit for it until hedge is done <shrug>). There are so many variables to PoP flag progression that it is truly difficult to say exactly what one needs to enter a given zone.....I think the safest thing is just to get all the flags you can so you don't need to worry about it:-)
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Donielae
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PostPosted: Fri Jun 24, 2005 4:51 pm    Post subject: As for Agnarr... Reply with quote

Uoin could not zone into the chamber and that is the only PoP he needs. Once the fight was over and we went back into the zone with just the two of us - he got the 2 minute warning. He did hail the PP and got the yellow message.
Thoughts on this?
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Culdahl
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PostPosted: Fri Jun 24, 2005 5:04 pm    Post subject: Re: As for Agnarr... Reply with quote

Donielae wrote:
Uoin could not zone into the chamber and that is the only PoP he needs. Once the fight was over and we went back into the zone with just the two of us - he got the 2 minute warning. He did hail the PP and got the yellow message.
Thoughts on this?


If you have all your other flags my guess would be that they are not in order.....head to this website - http://www.ctguild.com/flags.htm to get the info you need on what preflags and post-flags hails you need to do. Hope it helps, but if it doesn't send me an in-game tell and I'll help if I can.
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Korinne
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PostPosted: Fri Jun 24, 2005 6:29 pm    Post subject: Reply with quote

I believe Uoin still needed Agnarr...
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Culdahl
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PostPosted: Fri Jun 24, 2005 6:38 pm    Post subject: Reply with quote

Korinne wrote:
I believe Uoin still needed Agnarr...


Agnarr won't effect chamber access...I had all flags but agnarr, yet I was able to click up to chamber and, after killing sol ro, I had fire access. Agnarr only effects air/earth/water.
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Muvar
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PostPosted: Fri Jun 24, 2005 11:45 pm    Post subject: Reply with quote

Some people may have had alt access prior to completing SRT flag. Hence, the flagging problem was masked until trying to click into chamber. Alt access quest will not allow you to complete chamber key.
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Dohi
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PostPosted: Sat Jun 25, 2005 8:26 am    Post subject: Reply with quote

Muvar wrote:
Some people may have had alt access prior to completing SRT flag. Hence, the flagging problem was masked until trying to click into chamber. Alt access quest will not allow you to complete chamber key.


nope just tower access, u still need all the zeks and pretty much every flag prior to solro befor u have true access, according to what i read anyways...
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Qalme
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PostPosted: Sat Jun 25, 2005 8:53 am    Post subject: Reply with quote

AD is the one flag in PoP that isn't neccessary - one can get piggied or use the level entrance into HoH to get the trials. All the trials are neccessary to get credit for MM though.

(Quite a few people were missing AD when we first killed MM and had no problem getting thier flags for him)
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Korinne
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PostPosted: Sat Jun 25, 2005 10:30 am    Post subject: Reply with quote

And just where have you been hiding Mistress Qalme???? /hugs
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