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:: View topic - Long term goals and plans.
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Long term goals and plans.
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Elrico
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Joined: May 18, 2004
Posts: 199

PostPosted: Thu Nov 23, 2006 11:35 pm    Post subject: Reply with quote

Hey Gravvis,

I don't see exactly how your response proves your point. I don't think I was arguing the point that the individual members must do their part for us to be successful. In your post you say:

Quote:

To have a winning season, you have to win games. To win games, you have to score points (preferably touchdowns.) To score points, you need winning drives. To have winning drives, you need good plays. Good plays take good players(we are now back to our reciever.)


In fact, this looks to me like you are actually providing support for my point. While I agree that individual players must execute the play, the plays themselves come for the coaches and it is up to the coaches to call the right plays. They are not mutually exclusive.

I also don't argue that small consistent steps are needed to be taken in order to get where we want to go. But if we carefully plan the steps to be taken and don't pause so long between the steps, then we will get to our destination faster.

All I am trying to suggest is that if we have a plan, then those who have their signets can help those who don't. Those who don't have DSK or ToB access can get it. Those who do have ToB or DSK access can work on access to Vule and helping others to get their DSK or ToB access.

Our most recent efforts have been focused on MPG trials, which is great as we have been successful in 4 that I know of.

Hate - Nov 10
Specialization - Nov 3
Corruption - Nov 2
Corruption - Oct 27
Adaptation - Oct 25
Corruption - Sep 29

We have Foresight scheduled for this Friday, December 1st, and I have read the strats for the Endurance raid. I hope to see it on the schedule soon also.

I have not seen any effort put into GoD or Time recently and I am sure that many would agree that they are no longer worthwhile targets since the release of TSS. From what I can see, the last Uqua attempt was September 15th, and our last Time attempt was September 26th.

Anyway, I will continue my efforts to make sure that my guildies have their signets done, and then start working in the AH channel to see if anyone else needs help also.

Cheers,

Rich
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Karrmma
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Joined: Nov 03, 2005
Posts: 90

PostPosted: Fri Nov 24, 2006 12:32 am    Post subject: Reply with quote

Skylance 1 sucks royal ass
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Shieara
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Joined: Mar 27, 2004
Posts: 2020

PostPosted: Fri Nov 24, 2006 12:38 am    Post subject: Reply with quote

I was going to run Endurance the other night, but we were short healers. Was so frusterating cause we were rocking on every other class Very Happy

Hopefully though we will have the right amount of folks and the right class distribution to try it soon.

Edit: I am glad you all understand what you are talking about. Perhaps you could change to baseball? It's one of the few sports where I understand the rules!
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Elrico
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Joined: May 18, 2004
Posts: 199

PostPosted: Fri Nov 24, 2006 1:51 am    Post subject: Reply with quote

Hehe, I agree Karrma. Took us a few times to get our strats down, but we do Sky1 in 30 minutes now and can do sky 3 in 30-45 minutes, depending on if we can get in all 8 emotes before the first 3 respawns.

In sky2, you are at the mercy of a random pop of the item you need when killing the eggs, so we do that one after, and can usually do all 3 in one night.

I see Samples of Corruption as being the bottleneck. Good thing with SoC is that the new Enchanter pacy works in there, and they have fixed some line of sight issues in certain areas, so pulling is much easier. Still, just getting to razorthorn can be an issue.. and the Shadow.. and the zone resets if you wipe and don't get back in time.. can be a royal PITA mission.

But like I said, on nights when I am not otherwise committed, I would be happy to help you out with missions or signets if you need. PM me if you want to set up a time.

Rich



p.s. Shieara, I tried to think of appropriate analogies in baseball, but it is a sport where individual efforts really do stand out much more than football. It only takes on person to hit the home run, or one outfielder to make the diving catch, or one pitcher to throw a no hitter. There may be coaches and staff, but when it comes to the game, it is truly up to each and every individual player to make a difference. Although.. Gravvis may see it differently )
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Kalakob
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Joined: Oct 27, 2005
Posts: 457
Location: Oklahoma

PostPosted: Sat Nov 25, 2006 9:35 am    Post subject: Reply with quote

the way i see it without raid leaders being on the ball your screwed and without raiders on the ball your screwed. I think the same may apply to sports... but i dont really play or watch so i can only imagine
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Kalakob
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Joined: Oct 27, 2005
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Location: Oklahoma

PostPosted: Sun Nov 26, 2006 7:10 pm    Post subject: Reply with quote

Oh wait, I got one. Everquest raiding is like hacky sacking (foot bagging whatever you prefer). Everyone needs to pay attention all the time. Everyone needs the skills required to keep the hack in the air.


Only problem I'm having is how do you stick a raid leader type into the equation... perhaps a spotter?... and equipment... yeah .... well some pants are much less condusive to good hackying...


that was fun. but you can pretty much ignore this
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Gravidon
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PostPosted: Tue Dec 12, 2006 7:36 am    Post subject: Reply with quote

CRAP. That's all I have to say for now Rich, BUT, you know me, so I'll elaborate. After doing some research, I have to nod my head knowingly at Rich's suggestion. While I don't think changing our immediate goals is necessary, looking ahead never hurt. It seems we were arguing similar points, just different views, I guess. I misread your original post and maybe still misreading it, but after your elaboration, I have to agree with ya... kinda. I don't believe in changing goals until you reach your original goal. BUT, sometimes changing them involves smaller steps to getting you on your way in accomplishing your original goal. That said, looking ahead at the endzone (sorry Shieara) play after play doesn't hurt and usually even helps. ToB access and other zones might be another avenue to getting into anguish altogether. They also provide a much bigger goal after anguish. ToB alone has some really great gear and doesn't require the larger raid force to get it. It does require individual time and commitment to get there though. The access quests are not easy but they are the most fun I've had in a LONG time. If anyone is up for a run at it send a tell.

Grav

PS. Shieara, as much as I hate to agree with him, Rich is right about baseball. Access to the DSK/TOB requires alot more individual or group effort and is much similar to baseball than football. There is alot more required of the individual to get to those zones to help the team. There is no instant replay in baseball either. I couldn't have reviewed the play and made the correct call. Anguish though, is ALL football. Smile
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Zenshiss
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PostPosted: Tue Dec 12, 2006 9:08 am    Post subject: Reply with quote

Quote:

They also provide a much bigger goal after anguish. ToB alone has some really great gear and doesn't require the larger raid force to get it. It does require individual time and commitment to get there though. The access quests are not easy but they are the most fun I've had in a LONG time. If anyone is up for a run at it send a tell.


I hate to say "I told you so", but a couple of us were pressing hard for this three to four months ago. Now that TSS is out, and most people have farmed the TSS groupable gear, ToB single/double group raids aren't looking very interesting, although there are still some nice drops to be had.
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Olidan
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PostPosted: Tue Dec 12, 2006 9:19 am    Post subject: Reply with quote

We are not changing our goals but we are going to put Anguish way ahead of everything else for now.

MPG Trials, DoN Progression & Epics......

We are not going to be doing a lot of other random mobs on our raid nights. We hope that (1) this will get everyone caught up progression-wise faster and (2) we will see a lot of duplicate loots drop so that this good stuff trickles down the Tiers faster. We might still do things like Shyrah weekly due to the number of drops and quality of loot.

Also we will still do Time once a month, as there was satisfactory interest in our recent raid there.

Other raids like Circle of Drakes, Lugnah, etc. I will try to do on some off nights with /ran loot among our members.
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Divinax
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Joined: Feb 25, 2006
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PostPosted: Tue Dec 12, 2006 8:23 pm    Post subject: Reply with quote

Some added information from Caster's Realm website - for what its worth....

With the release of the Serpent's Spine behind us, now is the perfect time to step back and consider the possible future of Everquest. This article will attempt to predict what changes we will see in Everquest over the next two years.

Let us start with the easy ones. SOE will likely release four expansions between now and December 2008. These will likely include both large expansions with lots of open content and smaller expansions with more focused instanced content. The release schedule will likely continue every six months.

Expansion releases will continue as long as SOE sees a profit from their development and release. Because the associated costs for distribution are so low, expect to see SOE continue to release expansions for download only. Retail boxes will likely focus exclusively on compilation packs and be released in early spring.

The fall 2008 expansion will likely include another level increase to level 80 including all of the associated spells and AAs. Expect to see a continuation of the spell system found in TSS in the future.

It would appear, based on this last year's release schedules, that SOE plans to push EQ2 to new players with retail boxes released during the holidays. EQ releases will focus on keeping existing players interested in continuing their subscriptions.

The Serpent's Spine was SOE's attempt to bring in new players into the game but, without a retail package, it is unlikely to have accomplished this goal. I would not expect to see another low-level expansion within the next two years.

Everquest's population will continue to fall. Without bringing in new players, old players, however much SOE attempts to either keep them or bing them back, will still leave and some will leave for good. The attrition will not happen in great numbers all at once. The fall will be slight and steady over a trend of bumps and dives as expansions are released.

Another server migration may occur later within the next two year period depending on how far the population dips.

Everquest will not end over the next two years. This is easily predicted as we watch SOE's support for Everquest Online Adventures - a game with a far smaller population. Throughout its life, SOE has never attempted to migrate EQOA players to another game, nor have they shut the game down. With a very small population of players, SOE continues to keep EQOA alive.

EQOA is our canary in the cave. We can watch it and see how long SOE is willing to keep a low population game alive. As long as it survives, EQ is more than safe.

Do not expect Everquest to make any radical changes to characters, combat, or any other aspect of the actual game outside of what we already understand. SOE learned what can happen when it makes radical changes to a game's core system with the combat changes in Star Wars Galaxies. There will be no class mergers, no removal of classes, no migrations of classes, and no huge change to combat.

SOE will not attempt to merge EQ with EQ2. This rumor seems to keep popping up but when one really considers what it would take, one understand that it just won't happen. There is no way to migrate EQ characters into EQ2. They are too far different and nothing would be gained in the process.

With Blizzard's recent announcement that it plans to focus raids at a maximum of 25 players and with Everquest 2 continuing to focus at no more than 26 players, Everquest clearly has the market cornered on large-scale 54 person raids. Expect SOE to continue to cultivate these large raid encounters over the next two years and likely indefinitely.

With EQ2 and WOW also including a lot of solo content, expect Everquest to continue focusing content around six-person groups. While more solo options may become available in small amounts, do not expect a drastic leap in solo content such as great improvements in solo ability or in solo instances. Solo content will likely focus around single-person quests.

I do not expect SOE to return to the days of heavily flagged content such as that found in Planes of Power or Gates of Discord. End-zones will continue to require some sort of quest, task, or series of raids to enter, but SOE understands how it segments their market to flag entire sets of zones as they did in the past. I do not expect them to make that mistake again.

Over the past two years, SOE has included some radical changes in Everquest's features. Monster missions and spirit shrouds were two of these features. I do not expect to see SOE stepping out that far again in the next two years. With a clear focus on keeping existing players and bringing back retired players, EQ will focus its content and features around those that made it successful over the past seven years.

Now for some wild predictions:

Sometime over the next two years, SOE will release a rebuild of Plane of Knowledge. They will finally accept that this is the most popular city in Norrath and will always continue to be so no matter how many rebuilds of Freeport or new cities of Crescent Reach they create. SOE will attempt to bring the culture of old cities to the neighborhoods of Knowledge.

SOE will look for ways to make it easier for low and mid-level players to reach the raiding game. This may include things such as new reward systems for pickup-raid friendly content or ways to increase player power more quickly than traditional hunting and grinding. With a clear focus on and market advantage of high-end raid content, SOE will look for ways to open up this strength to more players.

SOE will not attempt to reduce downtime any further than they have. With WOW cornering the market on short-term MMO gaming, EQ will continue to focus on gaming in two to four hour sessions.

SOE is unlikely to close the equipment gap between raiders and non-raiders although hopefully they will attempt to reduce this gap and make it easier to tune high-end content for both sets of players. More likely, however, SOE will try to show non-raiders the advantages of raiding and make it easier for them to join in.

And now my final prediction: SOE will return to Kunark! With the old popularity of this expansion, SOE will release a 'Ruins of Kunark 2' expansion that takes us back into the world of the Iksar and the Ring of Scale. Whether this is a LDON-style expansion or a larger TSS style expansion, I couldn't say. Perhaps SOE will combine two sequals into one and create Lost Dugeons of Norrath 2: The Dungeons of Kunark.

So there are my predictions for the next two years. However it turns out, I look forward to seeing the future unfold.

Loral Ciriclight
2 December 2006
loral@loralciriclight.com
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Shieara
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PostPosted: Wed Dec 13, 2006 3:56 am    Post subject: Reply with quote

I wouldn't be surprised to see a lot of that happen, though Velious was a favorite expansion for a lot of people too. I could see them going there for an expansion.

I definitely think that we will see a steady decline of players. They are not advertising to bring new blood into the game, and new players are much more likely to try WoW or one of the newer games.

I know I personally am beta-testing a game that is likely to draw me away from Norrath for good, depending on how a few things go in the development phase. It's the first game in a long time where I have literally stayed up all night to play. I am seriously having a blast.

And for the record, it isn't Vanguard. That game had so many performance issues on my mid-range pc that I gave up.
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Shieara
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PostPosted: Fri Dec 15, 2006 1:56 pm    Post subject: Reply with quote

Unfortunatly, I cannot say which game it is. However, as soon as the NDA is lifted I will give an extended review.
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Xyyth
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PostPosted: Sun Dec 24, 2006 6:09 am    Post subject: Reply with quote

I think Vanguard is going to bomb...at least based on what I've played so far.
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