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:: View topic - Looking for advice, please.
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Looking for advice, please.
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Acoma
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PostPosted: Fri Apr 17, 2009 10:09 am    Post subject: Looking for advice, please. Reply with quote

Ok this is all my gear right now. Please feel free to pick it apart or suggest upgrades. I am going to have to shuffle some augs around I know and I am going to try and list a new set up below these to show what I would like to have, of the augs I know of. I am looking for items that I might be able to box with a lvl 77 shaman in order to obtain. Whether or not that is feasible I do not know. Thanks all for any and all input. I think my weakest piece is by far my arms.

Aquadescent Stud / Warded Rose Stone (find new aug)
AC: 29 Effect: Sharpshooting IV (Worn) Focus Effect: Detrimental Duration 23 L85
STR: 18+2 DEX: 15+3 STA: 33 CHA: 18+2 Wis: 19 INT: 21+2 AGI: 22+4 HP: 490 MANA: 480 Endurance: 480 SV FIRE: 22 SV DISEASE: 24 SV COLD: 19 SV MAGIC: 22 SV POISON: 24 Attack: +18 Mana Regeneration: +2 Damage Shield: 3 Spell DMG: +3 Heal amount: +5 Clairvoyance: +2 Combat Effects: +4 Strikethrough: +1% Spell Shield: +1% Avoidance: +3 Accuracy: +1 Stun Resist: +1% DoT Shielding: +1%

Slaver's Lanyard / Fabled Lucid Shard (find new aug)
AC: 38 Effect: Improved Parry / Block IV (Worn) Focus Effect: Heal 50 L85
STR: 26+6 DEX: 13+3 STA: 23+4 CHA: 9 Wis: 19+1 INT: 18 AGI: 19+2 HP: 555 MANA: 546 Endurance: 546 SV FIRE: 18 SV DISEASE: 28 SV COLD: 26 SV MAGIC: 23 SV POISON: 18 Attack: +5 Regeneration: +3 Mana Regeneration: +2 Damage Shield: 2 Damage Shield Mitigation: 1 Spell DMG: +1 Heal amount: +3 Clairvoyance: +3 Combat Effects: +5 Strikethrough: +1% Shielding: +1% Accuracy: +5 Stun Resist: +1% DoT Shielding: +1%

Camail of the Blackened Heart / Shard of True Power (AC: 10 HP: 80 MANA: 80 Endurance: 80)
AC: 43 Focus Effect: Detrimental Range 25 L85
STR: 16+4 DEX: 36+6 STA: 18+5 CHA: 22 Wis: 14+1 INT: 12 AGI: 17+1 HP: 560 MANA: 551 Endurance: 551 SV FIRE: 33 SV DISEASE: 29 SV COLD: 17 SV MAGIC: 20 SV POISON: 14 Attack: +9 Regeneration: +4 Mana Regeneration: +3 Damage Shield: 1 Damage Shield Mitigation: 1 Spell DMG: +1 Heal amount: +4 Clairvoyance: +4 Combat Effects: +3 Shielding: +1% Avoidance: +6 Accuracy: +1 Stun Resist: +2% DoT Shielding: +1% Frenzy DMG: +12

Fabled Coif of Flowing Time / Thrice-Warded Malachite (find new aug)
AC: 103
STR: 36+2 DEX: 42+3 STA: 26+2 CHA: 46+3 Wis: 42+3 INT: 6 AGI: 6 HP: 655 MANA: 635 Endurance: 635 SV FIRE: 43 SV DISEASE: 43 SV COLD: 43 SV POISON: 43 Attack: +35 Regeneration: +4 Haste: 45% Damage Shield: 5 Spell DMG: +4 Heal amount: +6 Combat Effects: +7 Strikethrough: +3% Shielding: +4% Spell Shield: +5% Avoidance: +12 Stun Resist: +3% DoT Shielding: +5%

Quickened Platinum Earcowl / Hivegrime Stone of Cunning (HP: 20 MANA: 20 Endurance: 20 Accuracy: +5)
AC: 33 Focus Effect: Detrimental Duration 25 L85
STR: 9+5 DEX: 28+2 STA: 31+2 CHA: 24+1 Wis: 13+2 INT: 7 AGI: 26+2 HP: 565 MANA: 565 Endurance: 565 SV FIRE: 19 SV DISEASE: 26 SV COLD: 26 SV MAGIC: 12 SV POISON: 29 Attack: +33 Regeneration: +3 Mana Regeneration: +2 Spell DMG: +5 Heal amount: +2 Clairvoyance: +3 Combat Effects: +1 Strikethrough: +2% Shielding: +2% Avoidance: +4 Accuracy: +5 DoT Shielding: +1%

Ring of Reconstitution / Hivegrime Stone of Health (find new aug)
AC: 28 Focus Effect: Beneficial Range 25 L85
STR: 22+1 DEX: 16+4 STA: 24+3 CHA: 29+2 Wis: 8+4 INT: 14 AGI: 22+2 HP: 551 MANA: 546 Endurance: 546 SV FIRE: 24 SV DISEASE: 23 SV COLD: 25 SV MAGIC: 16 SV POISON: 25 Regeneration: +4 Mana Regeneration: +1 Damage Shield: 3 Spell DMG: +3 Heal amount: +5 Clairvoyance: +3 Combat Effects: +1 Strikethrough: +1% Shielding: +1% Spell Shield: +1% Avoidance: +6 Accuracy: +2 Stun Resist: +1% DoT Shielding: +1%

Gnollish Chain Wristguard / Hivegrime Stone of Deflecting (HP: 20 MANA: 20 Endurance: 20 Shielding: +1%)
AC: 48 Focus Effect: Disease Damage 35
STR: 18+2 DEX: 16 STA: 17+1 CHA: 16 Wis: 17+1 INT: 15 AGI: 19+3 HP: 355 MANA: 355 Endurance: 355 SV FIRE: 15 SV DISEASE: 10 SV COLD: 15 SV MAGIC: 25 SV POISON: 25 Attack: +10 Regeneration: +2 Mana Regeneration: +3 Spell DMG: +2 Heal amount: +2 Combat Effects: +2 Strikethrough: +2% Spell Shield: +2% Avoidance: +6 Stun Resist: +1% DoT Shielding: +1%

Gnollish Chain Sleeves / Fabled Rockhopper Spirit Fetish (AC: 10 HP: 55 MANA: 55 SVF: 5 SVD: 5 SVC: 5 SVM: 5 SVP: 5)
AC: 60 Effect: Cleave III (Worn) Focus Effect: Fire Damage 35
STR: 16 DEX: 18+3 STA: 16 CHA: 17+1 Wis: 18+3 INT: 15 AGI: 16 HP: 350 MANA: 360 Endurance: 360 SV FIRE: 15 SV COLD: 40 SV MAGIC: 20 SV POISON: 15 Attack: +15 Regeneration: +3 Damage Shield: 2 Damage Shield Mitigation: 2 Spell DMG: +2 Clairvoyance: +2 Combat Effects: +2 Strikethrough: +1% Spell Shield: +1% Avoidance: +3 Accuracy: +2 Stun Resist: +1% DoT Shielding: +1%

Gnollish Chain Gauntlets / Emerald of Savage Fury (HP: 50 MANA: 50 Endurance: 50 Shielding: +2)
AC: 55 Focus Effect: Cold Damage 35
STR: 19+3 DEX: 15 STA: 18+2 CHA: 17+1 Wis: 16 INT: 14 AGI: 17+1 HP: 345 MANA: 360 Endurance: 360 SV FIRE: 10 SV DISEASE: 15 SV COLD: 30 SV MAGIC: 15 SV POISON: 20 Attack: +10 Regeneration: +2 Mana Regeneration: +3 Spell DMG: +2 Clairvoyance: +3 Combat Effects: +2 Shielding: +1% Spell Shield: +1% Accuracy: +4 Stun Resist: +1% DoT Shielding: +1%

Gnollish Chain Wristguard / Iceborn Diamond (Shielding: +2%)
AC: 48 Focus Effect: Disease Damage 35
STR: 18+2 DEX: 16 STA: 17+1 CHA: 16 Wis: 17+1 INT: 15 AGI: 19+3 HP: 355 MANA: 355 Endurance: 355 SV FIRE: 15 SV DISEASE: 10 SV COLD: 15 SV MAGIC: 25 SV POISON: 25 Attack: +10 Regeneration: +2 Mana Regeneration: +3 Spell DMG: +2 Heal amount: +2 Combat Effects: +2 Strikethrough: +2% Spell Shield: +2% Avoidance: +6 Stun Resist: +1% DoT Shielding: +1%

Fabled Band of the Adorned / Gemstone of Fiery Might (find new aug)
AC: 54
STR: 30+2 DEX: 14+1 STA: 30+2 CHA: 14+1 Wis: 24+1 INT: 24+1 AGI: 14+1 HP: 415 MANA: 415 Endurance: 415 SV FIRE: 21 SV DISEASE: 21 SV COLD: 12 SV MAGIC: 21 SV POISON: 21 Attack: +40 Regeneration: +5 Damage Shield: 3 Damage Shield Mitigation: 1 Spell DMG: +5 Heal amount: +3 Clairvoyance: +3 Strikethrough: +2% Shielding: +3% Spell Shield: +1% Avoidance: +9 Accuracy: +8 Bash DMG: +16

Gnollish Chain Boots / Blackburrow Opal (HP: 70 MANA: 70 Endurance: 70 SV All: + 10)
AC: 57 Focus Effect: Beneficial Haste 15
STR: 17+1 DEX: 16 STA: 19+3 CHA: 15 Wis: 18+2 INT: 13 AGI: 17+1 HP: 350 MANA: 350 Endurance: 350 SV DISEASE: 25 SV COLD: 30 SV POISON: 35 Attack: +10 Regeneration: +2 Damage Shield: 2 Heal amount: +2 Clairvoyance: +3 Combat Effects: +4 Shielding: +1% Accuracy: +2 Stun Resist: +2% DoT Shielding: +1%

Gnollish Chain Leggings / Polished Caracite (AC: 25 HP: 40)
AC: 74 Effect: Ferocity III (Worn) Focus Effect: Detrimental Haste 15
STR: 18+2 DEX: 17 STA: 18+2 CHA: 16 Wis: 20 INT: 16 AGI: 18+2 HP: 360 MANA: 350 Endurance: 350 SV FIRE: 25 SV COLD: 35 SV MAGIC: 10 SV POISON: 20 Attack: +15 Regeneration: +3 Damage Shield: 3 Damage Shield Mitigation: 1 Spell DMG: +2 Clairvoyance: +2 Shielding: +1% Avoidance: +6 Accuracy: +2 Stun Resist: +1% DoT Shielding: +2%

Orcish Gutcord / Heart of the Sky (AC: 10 HP: 40 Regeneration: +1)
AC: 41
STR: 9+4 DEX: 37 STA: 8+1 CHA: 25+3 Wis: 27+2 INT: 4 AGI: 29+4 HP: 574 MANA: 565 Endurance: 565 SV FIRE: 32 SV DISEASE: 23 SV COLD: 24 SV MAGIC: 13 SV POISON: 21 Attack: +24 Mana Regeneration: +2 Haste: 42% Damage Shield: 2 Damage Shield Mitigation: 1 Spell DMG: +5 Heal amount: +1 Clairvoyance: +1 Strikethrough: +1% Shielding: +2% Spell Shield: +1% Avoidance: +5 Accuracy: +5 DoT Shielding: +1%

Dakkilon Pridemantle / Crest of Valor (AC: 10 HP: 30 MANA: 50)
AC: 47 Focus Effect: Beneficial Duration 25 L85
STR: 24+6 DEX: 24+2 STA: 33+1 CHA: 14+5 Wis: 8+2 INT: 12 AGI: 22 HP: 574 MANA: 555 Endurance: 555 SV FIRE: 25 SV DISEASE: 18 SV COLD: 21 SV MAGIC: 20 SV POISON: 29 Attack: +28 Regeneration: +3 Mana Regeneration: +1 Haste: 42% Damage Shield: 1 Damage Shield Mitigation: 1 Spell DMG: +1 Heal amount: +2 Clairvoyance: +4 Combat Effects: +5 Strikethrough: +1% Shielding: +1% Spell Shield: +1% Avoidance: +3 Accuracy: +1 Backstab DMG: +12

Gnollish Chain Coat / Warded Tear Stone (find new aug)/ Faintly Pulsating Chronal Shear (Purity: 5)AC: 102 Effect: Cleave III (Worn) Focus Effect: Detrimental Mana Pres 13
STR: 20+2 DEX: 19 STA: 20+2 CHA: 18 Wis: 22 INT: 18 AGI: 20+2 HP: 365 MANA: 360 Endurance: 360 SV FIRE: 25 SV DISEASE: 10 SV COLD: 30 SV MAGIC: 15 SV POISON: 10 Attack: +15 Regeneration: +3 Mana Regeneration: +4 Heal amount: +3 Clairvoyance: +3 Combat Effects: +4 Strikethrough: +2% Shielding: +1% Spell Shield: +1% Avoidance: +3

Aversive Crystal Spaulders / Petrified Bladefin Eye (AC: 18 Wis: 0+1 INT: 0+1 HP: 50)
AC: 36 Focus Effect: Detrimental Mana Pres 16 L85
STR: 21+4 DEX: 23+1 STA: 20+4 CHA: 20+4 Wis: 19+4 INT: 14 AGI: 14 HP: 565 MANA: 555 Endurance: 555 SV FIRE: 13 SV DISEASE: 20 SV COLD: 27 SV MAGIC: 22 SV POISON: 31 Attack: +9 Regeneration: +3 Mana Regeneration: +2 Damage Shield: 2 Damage Shield Mitigation: 1 Spell DMG: +4 Heal amount: +4 Clairvoyance: +1 Combat Effects: +1 Strikethrough: +1% Spell Shield: +1% Accuracy: +10 Stun Resist: +2% DoT Shielding: +1%

Kaigrun's Maul of Malice / Vein Sap Mineral (Life Sap I)
1HB Delay: 24 DMG: 46 (1.92 ratio)
AC: 22 Poison DMG: 1 Effect: Freezing Strike III (Combat)
STR: 22 DEX: 26 STA: 13 CHA: 30 Wis: 17 INT: 4 AGI: 30 HP: 574 MANA: 565 Endurance: 565 SV FIRE: 22 SV DISEASE: 15 SV COLD: 23 SV MAGIC: 31 SV POISON: 23 Attack: +19 Regeneration: +2 Mana Regeneration: +1 Damage Shield: 3 Combat Effects: +2 Strikethrough: +1% Shielding: +1% Spell Shield: +1% Avoidance: +3 Accuracy: +5 Stun Resist: +2%

Aurora, the Heartwood Blade / Deepsky Stone / Ashen Claystone of Aegis (Life Sap II) (AC: 20-type8)
1HS Delay: 24 DMG: 42 (1.75 ratio)
AC: 45 Effect: Falcon Strike (Casting Time: 0.Cool Focus Effect: Oshimai's Blessing
DEX: 30 STA: 25 CHA: 15 Wis: 25 AGI: 20 HP: 340 MANA: 320 SV DISEASE: 30 SV COLD: 30 SV MAGIC: 30 SV POISON: 25
Attack: +20 Mana Regeneration: +2 Accuracy: +15

Fabled Longbow of the Stormcaller / Hivegrime Stone of Swiftness (HP: 25 MANA: 25 Endurance: 25 Avoidance: +5)
Archery Delay: 32 DMG: 82 (2.56 ratio)
AC: 57
STR: 6+1 DEX: 30+3 STA: 26+2 CHA: 6+1 Wis: 22 INT: 22 AGI: 6+1 HP: 550 MANA: 550 Endurance: 550 SV FIRE: 53 SV COLD: 53 SV MAGIC: 53 Attack: +40 Regeneration: +4 Combat Effects: +6 Shielding: +3% Spell Shield: +1% Accuracy: +15 Stun Resist: +5% DoT Shielding: +3%

Shrunken Elf Head / Adventurer's Stone
AC: 36
STR: 24+4 DEX: 18+4 STA: 12+1 CHA: 17+2 Wis: 24+2 INT: 14 AGI: 21+3 HP: 560 MANA: 551 Endurance: 551 SV FIRE: 21 SV DISEASE: 14 SV COLD: 27 SV MAGIC: 32 SV POISON: 19 Attack: +24 Regeneration: +4 Mana Regeneration: +2 Damage Shield: 1 Damage Shield Mitigation: 1 Spell DMG: +4 Heal amount: +1 Clairvoyance: +1 Combat Effects: +4 Shielding: +1% Spell Shield: +1% Avoidance: +2 Accuracy: +5 Stun Resist: +1% DoT Shielding: +1


Below here I am going to list my current gear with shuffled augs and also some augs that I am wanting to get to improve. Please keep in mind that I have limited knowledge of augs and I will be boxing to get them with a gimp shaman.


Aquadescent Stud / Hivegrime Stone of Avoidance (AC: 20 HP: +15 MANA: +15 ENDUR: +15)

Slaver's Lanyard / Crystalline Webbing of Avoidance (Avoidance: +15)

Camail of the Blackened Heart / Shard of True Power (AC: 10 HP: 80 MANA: 80 Endurance: 80)

Fabled Coif of Flowing Time type :8 / Stone of Planar Protection (HP: +90 MANA: +90 ENDUR: +90 Shielding: +3%)

Quickened Platinum Earcowl / Crystalline Webbing of Deflecting (HP: +35 Shielding: +2%)
Icy Prism of Avoidance (Skill Mod: Dodge +8% Type: 3)

Ring of Reconstitution / Hivegrime Stone of Deflecting (HP: 20 MANA: 20 Endurance: 20 Shielding: +1%)

Gnollish Chain Wristguard / Flameshield Stone (AC: 25)

Gnollish Chain Sleeves / Fabled Rockhopper Spirit Fetish (AC: 10 HP: 55 MANA: 55 SVF: 5 SVD: 5 SVC: 5 SVM: 5 SVP: 5)

Gnollish Chain Gauntlets / Emerald of Savage Fury (HP: 50 MANA: 50 Endurance: 50 Shielding: +2)

Gnollish Chain Wristguard / Flameshield Stone (AC: 25)

Fabled Band of the Adorned type :8 / Rune of Astral Celerity (HP: +90 MANA: +90 ENDUR: +90 Avoidance: +15)

Gnollish Chain Boots / Iceborn Diamond (Shielding: +2%)

Gnollish Chain Leggings / Flameshield Stone (AC: 25)

Orcish Gutcord / Polished Caracite (AC: 25 HP: 40)

Dakkilon Pridemantle / Crest of Valor (AC: 10 HP: 30 MANA: 50)

Gnollish Chain Coat / Flameshield Stone / Faintly Pulsating Chronal Shear (AC: 25) (Purity: 5)

Aversive Crystal Spaulders / Petrified Bladefin Eye (AC: 18 Wis: 0+1 INT: 0+1 HP: 50)

Kaigrun's Maul of Malice / Deep sky Stone / (Life Sap II)

Aurora, the Heartwood Blade / Deepsky Stone / (Life Sap II) / Vein Sap Mineral (Life Sap I)

Fabled Longbow of the Stormcaller type :8 / Ashen Claystone of Aegis (AC: 20-type8)

Shrunken Elf Head / Adventurer's Stone


Below is what it is currently and then with the aug movement what it will be after. Would this be considered a “good” swap or upgrade in augs?

Avoid 82/100 (+25 = 107)
Accu 93/150 (-5 = 8Cool
Shield 29/35 (+5 = 34)
Com Eff 55/100
AC 2745 (+213 AC = 2958)
HP 19612 ( -112 HP = 19500)
Mana 18239
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Kreavan
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PostPosted: Fri Apr 17, 2009 10:37 am    Post subject: Reply with quote

I tend to go by the rule of 1 raw AC = 5hp when it comes to the tradeoff. According to the gains of AC, Avoidance, & Shielding with minor loss in Accuracy and HP. I would say that is a good swap IMO.
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Kalakob
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PostPosted: Fri Apr 17, 2009 12:20 pm    Post subject: Reply with quote

I'd drop the 2 shielding and 15 avoidance aug and shoot for some of the "shard of the guardian"s 25 hp/ac fit in range rings and earrings.

can get 5 and boost the ac without as much loss in HP for a few slots.

Additionally you would look in AG /FC for the 30 ac augs there.

Sheilding and avoidance is great but I think you will tend to see more gains in survivability for most of the stuff your likely to be doing with the ac improvements.
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Acoma
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PostPosted: Fri Apr 17, 2009 1:19 pm    Post subject: Reply with quote

[quote="Kalakob"]I'd drop the 2 shielding and 15 avoidance aug and shoot for some of the "shard of the guardian"s 25 hp/ac fit in range rings and earrings.
Quote:


That is the one from the shadowy student right? If so, yea he eats me, plus I cant single pull his room with a gimp shaman box.

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PostPosted: Sat Apr 18, 2009 10:07 am    Post subject: Reply with quote

Kalakob wrote:
I'd drop the 2 shielding and 15 avoidance aug and shoot for some of the "shard of the guardian"s 25 hp/ac fit in range rings and earrings.

can get 5 and boost the ac without as much loss in HP for a few slots.

Additionally you would look in AG /FC for the 30 ac augs there.

Sheilding and avoidance is great but I think you will tend to see more gains in survivability for most of the stuff your likely to be doing with the ac improvements.


I may be wrong, but I disagree with that. IMO you want to max shielding, then max avoidance, and then raise your AC. Roughly I rank 1 shielding to 8 avoidance to 16 AC, though I know everyone uses a slightly different formula. Rangers are chain wearers, so also get a reduced benefit to AC than plate wearers, whereas shielding and avoidance is the same for everyone.
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PostPosted: Sat Apr 18, 2009 7:50 pm    Post subject: Reply with quote

I'll be the first to admit I'm not normal.


Only rational reasoning I can think of is that shielding and avoidance have variable usefulness depending on DI/DB of the mob as I recall.
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PostPosted: Sun Apr 19, 2009 9:20 am    Post subject: Reply with quote

Well as a cleric you tank like a brick wall, so I'm certainly all ears. But I don't know what DI/DB is?
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PostPosted: Sun Apr 19, 2009 9:57 am    Post subject: Reply with quote

Damage Base, Damage Interval. These are the 2 values that determine how hard a mob can hit for.

The basic calculation is DB + DI*(some INT 1-20). The INT 1-20 is a random roll weighted by the mobs atk vs your ac. The more ac you have, the better chance this has of being 1. The more atk the mob has, the better chance this has of being 20.

So lets say a Mobs DB is 100 and it's DI is 50. The mobs mininum hit would be 100 + 50*1 = 150, it's max hit would be 100 + 50*20 = 1100. Shielding reduces the mobs DB by a percentage. If you have 35 shielding, the mob now hits for 65 + 50*1 = 115 to 65 + 50*20 = 1065.

if a mob has a DB of 1000 and DI of 10, shielding will have a much greater effect than the example above, where as more AC would have a lesser effect.
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PostPosted: Sun Apr 19, 2009 12:48 pm    Post subject: Reply with quote

in general I tend to prefer to increase the chances of a minimal hit with AC. At least that's what I've done in the past, but decreasing the potential damage with Shielding can be useful as well but the usefulness depends on the stuff that Endiment discribed.


some info - http://ahraiding.org/modules.php?name=Forums&file=viewtopic&t=4096&highlight=shielding Culd has posted on that before but I couldnt find the initial post. Also some of his "current mobs" info is out of date, I'm not sure how they function these days.
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PostPosted: Mon Apr 20, 2009 5:53 am    Post subject: Reply with quote

Thanks for the info all, great stuffs. I appreciate all this and knowledge truly is power I guess.
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PostPosted: Mon Apr 20, 2009 11:42 am    Post subject: Reply with quote

Very useful information! So is there a typical kind of numbers for DB and DI?

From a healing point of view I feel that consistancy is the best. When tapping a heal, I judge how fast that heal needs to reach the target, and cast accordingly. If I see a tank dropping 10% per attack round, it's very easy to heal efficiently, therefore saving mana and saving the tank from dying. If the tank drops randomly, perhaps 5% to 30%, it becomes very difficult to heal efficiently, mana is wasted, and the tank is more likely to die from an unexpected high attack round.

My instinct then tells me that a tank wants a balance of reducing DB and DI. That reducing DI makes tanking named (and other high-hitters and mobs with high ATK) easier, while reducing DB makes tanking everything a little easier.

In particular I think of this mob in Dreadlands called Enraged Resismus (part of the Furious Jailor event). This was a huge basilisk with a really wierd attack. He was sloooow hitting, and missed frequently. But every hit would take off 50% of my HP. Various other large mobs attack in this same style, particularly elephants, mammoths, some giants. I presume those mobs would be examples of mobs with low DB, low ATK, but high DI.
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PostPosted: Tue Apr 21, 2009 12:02 am    Post subject: Reply with quote

Wait, are you trying to be a tank or a ranger?
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PostPosted: Tue Apr 21, 2009 6:35 am    Post subject: Reply with quote

Imp wrote:
Wait, are you trying to be a tank or a ranger?


I am trying to survive, no more no less. The reason I ask is that when I group with my shaman I am the tank, more or less, until the Gods bless me with access to a teir 5 merc tank and cleric.

Not only that but sometimes the MT will die and I will be next on the list during a raid and if I can survive long enough to hit my WS disc then it may be long enougth for another tank to step up and take the big ugly back.

I have no desire to be a tank with my ranger but I would like to be able to maximize my survivablity when it happens. I have read so many differnt things about chain class AC, avoidance, shielding, dogde/parry that it all runs together and I never know what is real and made up. By appealing to the wealth of knowledge in this organization at least I will gain insight that is not missleading or purposly incorrect.

I just want to be the best ranger gater I can be so that I can contribute to any that need, instead of being a mana hole. It still amazes me how fast 27k hp will disappear on my chain wearing arse.
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PostPosted: Thu Apr 23, 2009 7:34 pm    Post subject: Reply with quote

Well, rangers are hard because you have to balance tanking and DPS. For you Id say focus on avoidance number 1. Balance your DPS with AC, --shielding is nice, but seeing as during a raid youd be saving people with weaponshield, you may want to consider your accuracy as equally important whereas accuracy is less important to tanking. Remeber, every attack whether it misses or not is aggro, so, miss less and get more damage in since you are going to create the aggro anyway.

Do you melee as a ranger usually or bow during burns?
How often are you given offtank/kiting jobs? etc.
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DarbyQ
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Joined: Sep 09, 2004
Posts: 403

PostPosted: Fri Apr 24, 2009 6:05 am    Post subject: Reply with quote

Reroll as a Paladin, imo Smile

/looks confused
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Acoma
Raid Leader
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Joined: Apr 01, 2005
Posts: 1202
Location: West Virginia

PostPosted: Fri Apr 24, 2009 6:36 am    Post subject: Reply with quote

Imp wrote:
Do you melee as a ranger usually or bow during burns?
How often are you given offtank/kiting jobs? etc.


I do both bow and melee. Depending on what disc I have up at each encounter. If all discs are up I will start with bow plus shaman clicky, plus trueshot, plus epic clicky and maybe guardian. Then when it wears off I will go in to melee and will have shaman clicky, plus either warders wrath or outriders accuracty (now that I have it) and maybe guardian plus my epic clicky. Usually during a BURN it will be melee, since trueshot is usually down since I dont have hastened trueshot, with all spells and efects going that I can get.

Thank the EQ gods that I am very rarly choosen to Offtank or be an assist during a raid, but I would do it and die with a smile if asked. Kitting we have not hit many targets that require this, last one I can think of is the tree in the zone that we get an AA to port to. But I will get that request much more than tanking for sure.

But Like I said this is not only for the raid aspect because I have to tank when I solo or box my shaman. In a guild group or boxing I take on adds all the time or MT so in a non-raid envirinment I do it alot.
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Acoma
Raid Leader
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Joined: Apr 01, 2005
Posts: 1202
Location: West Virginia

PostPosted: Fri Apr 24, 2009 6:39 am    Post subject: Reply with quote

Darby wrote:
Reroll as a Paladin, imo Smile

/looks confused


Why would I do that when I could roll a Shadowknight? I have tried to play a pally, just dont have it in me. Love the SK class though, hell I love playing most of the classes in EQ minus cleric and pally. Not sure why either, just not enough to keep my attention maybe, not sure.

But I love those of you who play pallies and clerics, keep up the great work.
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Aleax
Officer & Administrator


Joined: Mar 02, 2006
Posts: 1688
Location: San Jose California

PostPosted: Fri Apr 24, 2009 8:28 am    Post subject: Reply with quote

Acoma wrote:
Why would I do that when I could roll a Shadowknight?



Attaboy, we all now know that Acoma has his head on straight Twisted Evil
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Wwein
Officer


Joined: Jun 18, 2006
Posts: 2480
Location: Texas

PostPosted: Fri Apr 24, 2009 11:08 am    Post subject: Reply with quote

The cleric class has a terrible reputation, but imo it's one of the funnest classes to play. Clerics make very good soloers, they have a great deal more utility than you might think, and sooo much fun on raids. DPSing on raids can be a little mindless once you have your strategy worked out - it just becomes a matter of clicking buttons in sequence. As a cleric every battle is different, and you're constantly challenged and on your toes.

As for ranger tanking, thats for duoing/boxing really, not seriously for raids. There are times you need to take some hits though, like adds loose on casters and the OTs are being slow, or lots of adds and you need to take one, of AE rampage, or WSing, or overagroing and getting a raid mob attack round. It drives me nuts when characters focus too much on their character's DPS, leave themselves totally unable to take a hit, and die quickly on encounters. I don't care how much DPS you *can* do if you're dead on the floor having done just 5k damage.

For rangers shielding is a lot harder to get capped than avoidance. I worked *hard* on my shielding for a long time, and avoidance was my first capped mod. For all those without avoidance capped, get Diamond Studded Coldain Historical Seal. 15 avoidance and 14ac is yummy.

From a raid perspective, you will want to survive indirect damage such as raid mob riposte, wild rampage, adds running amuck, AEs etc. Based on the info endi and kala gave, it's AC and HP you want to raise to prevent getting unlucky and having a mob one-round you. DoT and Spell shield will make a big big difference on many raids too.
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Imp
After Hours Member
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Joined: Jul 05, 2007
Posts: 98

PostPosted: Fri Apr 24, 2009 8:25 pm    Post subject: Reply with quote

If thats the case Acoma, then Im going to echo Wwein -- focus on aggro control, and AE resists. Get your spell shielding, dot shielding, and resists high. Avoidance and AC would be secondary if I were you -- and dont worry about HP, due to mudflation, your HP will be excellent if you just stay current in the basic gear with AC adjustments.
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