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Wwein Officer
Joined: Jun 18, 2006 Posts: 2480 Location: Texas
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Posted: Mon Mar 23, 2009 9:47 pm Post subject: Group construction |
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Sorcier wrote: |
BTW an enchanter is great with a wiz! I don't have any twin cast aa's atm but with the mana reiteration or whatever it is an enc has I can hit a mob multiple times off 1 hit. It was a nice boost to dps for sure! |
I was told about this benefit of encs in group a while ago and ever since I've tried to keep int casters with encs. Likewise I give melee DPS bards, shammies, and to a lesser extent rangers. For MT group I give a bard, and as many healers as i can spare.
Does anyone know of any other class combinations that work well that I might not know of? _________________ http://www.spamhelp.org/harvesterkiller/ |
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Aergon Squad Leader
Joined: Dec 30, 2007 Posts: 505
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Posted: Mon Mar 23, 2009 11:18 pm Post subject: |
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I think 1 or 2 pally with aurora spell on MT group is a nice plus because:
1. No recast timer
2. Spell of 3secs(with gear and cleric spell haste 2.1 secs)
3. the Spell only wasted mana when heals are needed (0 mana used if i cast and noone on group need heal), this caracteristic let me cast chain spell when we fighting nameds
4. at least mine is 13,3k heal for group but if only 1 ppl on group needed all power of the heal focus on him, then is single 13,3k heal each 2.1 sec on MT , my spell is lvl80 yet, dont have lvl 85
I think this trick can help us with hitting nameds, for make smooth fights, less trouble with patch heals and etc. |
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elric Trojan Man (and officer)
Joined: Sep 18, 2007 Posts: 2631 Location: Augusta, WI
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Posted: Tue Mar 24, 2009 1:55 am Post subject: |
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Nerf Aergon!! He's like #10 on the server hp wise, atm....
Seriously, he has a point, Pallies have killer group heals now. |
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Prettything Squad Leader
Joined: Jun 18, 2005 Posts: 869 Location: mass
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Posted: Tue Mar 24, 2009 2:22 am Post subject: |
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on long or low mana fights necros with mt cleric.. the drain mana from mob and give it to group ability is very nice... it helped alot in fc2 beasties are nice but they dont need to be in gorup, just nearby _________________ And you can't fight the tears that ain't coming
Or the moment of truth in your lies
When everything feels like the movies
Yeah you bleed just to know you're alive |
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Wimpel After Hours Member
Joined: Jun 24, 2007 Posts: 52
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Posted: Tue Mar 24, 2009 10:21 am Post subject: |
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shammy epic, zerker epic and aura, vahlaura and her crazy songs, ranger AUSPICE, as well as my epic, theif's eye and pinpoint + whatever discs I use (RF + FS) + BP clickie and leopard's paw then assassin's after that runs out = best dps ever....EVER
Still cant beat kin though
Last edited by Wimpel on Fri Mar 27, 2009 12:38 pm; edited 2 times in total |
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Wwein Officer
Joined: Jun 18, 2006 Posts: 2480 Location: Texas
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Posted: Tue Mar 24, 2009 12:54 pm Post subject: |
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When I can I often put a pally per group as a form of backup healer, though I hadn't considered the aurora. And when we're a healer short, a 6-pally group is great too. For those pallies in those groups, is 6 more than enough and do you tend to nominate a pally to tank witht he rest healing them, or all approach it as if you were soloing?
For necros I mostly let them twitch out of group, since I think the mana stealing spells require the mob to have mana, and mobs tend to have a few hundred at the most. Is this true, esp of bosses? I like beasties in MT group too, partly for group para but also because they can See the main healer's mana and know just when to send a focused para.
Finally, ranger epic is self only . However we have three AAs which boost group DPS:
Auspice of the Hunter
Group Guardian of the Forest
Third Spire of the Pathfinders _________________ http://www.spamhelp.org/harvesterkiller/ |
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Endiment After Hours Member
Joined: Aug 14, 2005 Posts: 363 Location: SF Bay Area
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Posted: Tue Mar 24, 2009 3:07 pm Post subject: |
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Auroria Mastery + Twincast Aura + Mana Reiterate Aura + Wizards = win _________________
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Aergon Squad Leader
Joined: Dec 30, 2007 Posts: 505
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Posted: Tue Mar 24, 2009 5:36 pm Post subject: |
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) thanks Elric, this week i was in costa rica and off from EQ, but i am on tomorrow again for raids. |
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elric Trojan Man (and officer)
Joined: Sep 18, 2007 Posts: 2631 Location: Augusta, WI
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Posted: Wed Mar 25, 2009 12:35 am Post subject: |
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Double nerf Aergon, he's having way too much fun... |
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Aleax Officer & Administrator
Joined: Mar 02, 2006 Posts: 1688 Location: San Jose California
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Posted: Wed Mar 25, 2009 8:16 am Post subject: |
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How weird, My mother and Aunt are in Costa Rica right now... Did you run into two VERY tourist looking women in their 50's? _________________
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Wwein Officer
Joined: Jun 18, 2006 Posts: 2480 Location: Texas
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Posted: Thu Mar 26, 2009 6:20 pm Post subject: |
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On Aergon's request I put him with the tank group for fabled earth last night. When endi linked the heal parse in the officer channel, Aergon had a rediculously huge amount of heals (if you still have that, please post it endi!). How does it work exactly? _________________ http://www.spamhelp.org/harvesterkiller/ |
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Aergon Squad Leader
Joined: Dec 30, 2007 Posts: 505
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Posted: Thu Mar 26, 2009 10:55 pm Post subject: |
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Aleax jeje i was in Occidental Hotel for 6 days, maybe i saw her |
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Aergon Squad Leader
Joined: Dec 30, 2007 Posts: 505
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Posted: Thu Mar 26, 2009 11:00 pm Post subject: |
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Aurora of Morrow is mana consuming but can help to keep MT for short periods, i am proud then if i did well jeje ).
With 2 pally on aurora duty on MT group maybe is better because we can cast chain aurora and only burn mana when heal is needed, 2 pally in group i think helps to keep pally with more mana |
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Wwein Officer
Joined: Jun 18, 2006 Posts: 2480 Location: Texas
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Posted: Fri Mar 27, 2009 10:45 am Post subject: |
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I like putting elg and endi in the same MT group for recovery - if one dies, the other can jump in with the full benefits of the group. A cleric is obviously a must, and 2 is a bonus since they can both see eachother's mana bars, can both do their DArb AA and epic clicks. That leaves two spots free. Prime candidates for those two spots are a bard for AC song, pally for the aurora, and beasts to para group when mana is low. So long as there's good communication in the healer channel, beast is the last choice since para can be done out of group. Really then the debate is between two pallies or a pally and bard. _________________ http://www.spamhelp.org/harvesterkiller/ |
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Wimpel After Hours Member
Joined: Jun 24, 2007 Posts: 52
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Posted: Fri Mar 27, 2009 12:40 pm Post subject: |
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also helps if a cleric in there group has hp aura |
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Endiment After Hours Member
Joined: Aug 14, 2005 Posts: 363 Location: SF Bay Area
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Posted: Fri Mar 27, 2009 3:28 pm Post subject: |
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Only thing I don't like about having 2 warriors in the same group is that our aura is a pain in the ass. If the MT has his up, then dies, the ST is SoL until the MT is rezzed and can recast.
Sony just needs to make it instant cast to fix it, but they'll never do that _________________
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Wwein Officer
Joined: Jun 18, 2006 Posts: 2480 Location: Texas
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Posted: Fri Mar 27, 2009 5:40 pm Post subject: |
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We've been getting more healers arrive thankfully, so it's becoming practical for us to divide you and elg up and give you your own set of healers, pallies, bards etc. _________________ http://www.spamhelp.org/harvesterkiller/ |
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Kalakob After Hours Member
Joined: Oct 27, 2005 Posts: 457 Location: Oklahoma
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Posted: Sat Mar 28, 2009 12:36 pm Post subject: |
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for 2 warriors in the group simple solution is have the ST use aura not the MT... for Optimal tanking I always figured bard and monk (for aura) was ideal. At least to maximize abilities on the getting hit side of things.
Realistically healers need to be watching whatever tank is getting hit so the biggest benefit to more healers in the tank group is Divine Arbs and such.
I tend to agree regarding paragon, just as well done outside of group. About pallies, you speak of things I don't have much current experiance with.
For necromancers, having that group mana tap can mean the difference between OOM at the end of the fight and wipe in some situations. If there is ever a time when it seems fitting... An interesting group setup for heals can be enchanter (for auras mana pool/regen), necro (for the tap) and either 3 healers and a bard or 4 healers. I suppose that would work as well or similarly with DPS types though. for long enough fights...
I have no idea what, if any struggle going OOM during fights is for DPS
just some stuff to ponder. |
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kebekak After Hours Member
Joined: Nov 25, 2008 Posts: 122
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Posted: Sun Mar 29, 2009 3:20 pm Post subject: |
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More than one necro in a group is almost a waste of that group mana tap. I like to have the baby clerics in my group since their mana pool may be smaller. i'll cycle the group mana tap whiel twitching others .. find its more effective. |
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