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Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Fri Apr 17, 2009 10:09 am Post subject: Looking for advice, please.
Ok this is all my gear right now. Please feel free to pick it apart or suggest upgrades. I am going to have to shuffle some augs around I know and I am going to try and list a new set up below these to show what I would like to have, of the augs I know of. I am looking for items that I might be able to box with a lvl 77 shaman in order to obtain. Whether or not that is feasible I do not know. Thanks all for any and all input. I think my weakest piece is by far my arms.
Below here I am going to list my current gear with shuffled augs and also some augs that I am wanting to get to improve. Please keep in mind that I have limited knowledge of augs and I will be boxing to get them with a gimp shaman.
Aquadescent Stud / Hivegrime Stone of Avoidance (AC: 20 HP: +15 MANA: +15 ENDUR: +15)
Slaver's Lanyard / Crystalline Webbing of Avoidance (Avoidance: +15)
Camail of the Blackened Heart / Shard of True Power (AC: 10 HP: 80 MANA: 80 Endurance: 80)
Fabled Coif of Flowing Time type :8 / Stone of Planar Protection (HP: +90 MANA: +90 ENDUR: +90 Shielding: +3%)
I tend to go by the rule of 1 raw AC = 5hp when it comes to the tradeoff. According to the gains of AC, Avoidance, & Shielding with minor loss in Accuracy and HP. I would say that is a good swap IMO. _________________
Joined: Oct 27, 2005 Posts: 457 Location: Oklahoma
Posted: Fri Apr 17, 2009 12:20 pm Post subject:
I'd drop the 2 shielding and 15 avoidance aug and shoot for some of the "shard of the guardian"s 25 hp/ac fit in range rings and earrings.
can get 5 and boost the ac without as much loss in HP for a few slots.
Additionally you would look in AG /FC for the 30 ac augs there.
Sheilding and avoidance is great but I think you will tend to see more gains in survivability for most of the stuff your likely to be doing with the ac improvements.
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Fri Apr 17, 2009 1:19 pm Post subject:
[quote="Kalakob"]I'd drop the 2 shielding and 15 avoidance aug and shoot for some of the "shard of the guardian"s 25 hp/ac fit in range rings and earrings.
Quote:
That is the one from the shadowy student right? If so, yea he eats me, plus I cant single pull his room with a gimp shaman box.
I'd drop the 2 shielding and 15 avoidance aug and shoot for some of the "shard of the guardian"s 25 hp/ac fit in range rings and earrings.
can get 5 and boost the ac without as much loss in HP for a few slots.
Additionally you would look in AG /FC for the 30 ac augs there.
Sheilding and avoidance is great but I think you will tend to see more gains in survivability for most of the stuff your likely to be doing with the ac improvements.
I may be wrong, but I disagree with that. IMO you want to max shielding, then max avoidance, and then raise your AC. Roughly I rank 1 shielding to 8 avoidance to 16 AC, though I know everyone uses a slightly different formula. Rangers are chain wearers, so also get a reduced benefit to AC than plate wearers, whereas shielding and avoidance is the same for everyone. _________________ http://www.spamhelp.org/harvesterkiller/
Well as a cleric you tank like a brick wall, so I'm certainly all ears. But I don't know what DI/DB is? _________________ http://www.spamhelp.org/harvesterkiller/
Joined: Aug 14, 2005 Posts: 363 Location: SF Bay Area
Posted: Sun Apr 19, 2009 9:57 am Post subject:
Damage Base, Damage Interval. These are the 2 values that determine how hard a mob can hit for.
The basic calculation is DB + DI*(some INT 1-20). The INT 1-20 is a random roll weighted by the mobs atk vs your ac. The more ac you have, the better chance this has of being 1. The more atk the mob has, the better chance this has of being 20.
So lets say a Mobs DB is 100 and it's DI is 50. The mobs mininum hit would be 100 + 50*1 = 150, it's max hit would be 100 + 50*20 = 1100. Shielding reduces the mobs DB by a percentage. If you have 35 shielding, the mob now hits for 65 + 50*1 = 115 to 65 + 50*20 = 1065.
if a mob has a DB of 1000 and DI of 10, shielding will have a much greater effect than the example above, where as more AC would have a lesser effect. _________________
Joined: Oct 27, 2005 Posts: 457 Location: Oklahoma
Posted: Sun Apr 19, 2009 12:48 pm Post subject:
in general I tend to prefer to increase the chances of a minimal hit with AC. At least that's what I've done in the past, but decreasing the potential damage with Shielding can be useful as well but the usefulness depends on the stuff that Endiment discribed.
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Mon Apr 20, 2009 5:53 am Post subject:
Thanks for the info all, great stuffs. I appreciate all this and knowledge truly is power I guess. _________________ 85 Ranger|85 Shaman
Plus 85 Cleric
Very useful information! So is there a typical kind of numbers for DB and DI?
From a healing point of view I feel that consistancy is the best. When tapping a heal, I judge how fast that heal needs to reach the target, and cast accordingly. If I see a tank dropping 10% per attack round, it's very easy to heal efficiently, therefore saving mana and saving the tank from dying. If the tank drops randomly, perhaps 5% to 30%, it becomes very difficult to heal efficiently, mana is wasted, and the tank is more likely to die from an unexpected high attack round.
My instinct then tells me that a tank wants a balance of reducing DB and DI. That reducing DI makes tanking named (and other high-hitters and mobs with high ATK) easier, while reducing DB makes tanking everything a little easier.
In particular I think of this mob in Dreadlands called Enraged Resismus (part of the Furious Jailor event). This was a huge basilisk with a really wierd attack. He was sloooow hitting, and missed frequently. But every hit would take off 50% of my HP. Various other large mobs attack in this same style, particularly elephants, mammoths, some giants. I presume those mobs would be examples of mobs with low DB, low ATK, but high DI. _________________ http://www.spamhelp.org/harvesterkiller/
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Tue Apr 21, 2009 6:35 am Post subject:
Imp wrote:
Wait, are you trying to be a tank or a ranger?
I am trying to survive, no more no less. The reason I ask is that when I group with my shaman I am the tank, more or less, until the Gods bless me with access to a teir 5 merc tank and cleric.
Not only that but sometimes the MT will die and I will be next on the list during a raid and if I can survive long enough to hit my WS disc then it may be long enougth for another tank to step up and take the big ugly back.
I have no desire to be a tank with my ranger but I would like to be able to maximize my survivablity when it happens. I have read so many differnt things about chain class AC, avoidance, shielding, dogde/parry that it all runs together and I never know what is real and made up. By appealing to the wealth of knowledge in this organization at least I will gain insight that is not missleading or purposly incorrect.
I just want to be the best ranger gater I can be so that I can contribute to any that need, instead of being a mana hole. It still amazes me how fast 27k hp will disappear on my chain wearing arse. _________________ 85 Ranger|85 Shaman
Plus 85 Cleric
Well, rangers are hard because you have to balance tanking and DPS. For you Id say focus on avoidance number 1. Balance your DPS with AC, --shielding is nice, but seeing as during a raid youd be saving people with weaponshield, you may want to consider your accuracy as equally important whereas accuracy is less important to tanking. Remeber, every attack whether it misses or not is aggro, so, miss less and get more damage in since you are going to create the aggro anyway.
Do you melee as a ranger usually or bow during burns?
How often are you given offtank/kiting jobs? etc.
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Fri Apr 24, 2009 6:36 am Post subject:
Imp wrote:
Do you melee as a ranger usually or bow during burns?
How often are you given offtank/kiting jobs? etc.
I do both bow and melee. Depending on what disc I have up at each encounter. If all discs are up I will start with bow plus shaman clicky, plus trueshot, plus epic clicky and maybe guardian. Then when it wears off I will go in to melee and will have shaman clicky, plus either warders wrath or outriders accuracty (now that I have it) and maybe guardian plus my epic clicky. Usually during a BURN it will be melee, since trueshot is usually down since I dont have hastened trueshot, with all spells and efects going that I can get.
Thank the EQ gods that I am very rarly choosen to Offtank or be an assist during a raid, but I would do it and die with a smile if asked. Kitting we have not hit many targets that require this, last one I can think of is the tree in the zone that we get an AA to port to. But I will get that request much more than tanking for sure.
But Like I said this is not only for the raid aspect because I have to tank when I solo or box my shaman. In a guild group or boxing I take on adds all the time or MT so in a non-raid envirinment I do it alot. _________________ 85 Ranger|85 Shaman
Plus 85 Cleric
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Fri Apr 24, 2009 6:39 am Post subject:
Darby wrote:
Reroll as a Paladin, imo
/looks confused
Why would I do that when I could roll a Shadowknight? I have tried to play a pally, just dont have it in me. Love the SK class though, hell I love playing most of the classes in EQ minus cleric and pally. Not sure why either, just not enough to keep my attention maybe, not sure.
But I love those of you who play pallies and clerics, keep up the great work. _________________ 85 Ranger|85 Shaman
Plus 85 Cleric
The cleric class has a terrible reputation, but imo it's one of the funnest classes to play. Clerics make very good soloers, they have a great deal more utility than you might think, and sooo much fun on raids. DPSing on raids can be a little mindless once you have your strategy worked out - it just becomes a matter of clicking buttons in sequence. As a cleric every battle is different, and you're constantly challenged and on your toes.
As for ranger tanking, thats for duoing/boxing really, not seriously for raids. There are times you need to take some hits though, like adds loose on casters and the OTs are being slow, or lots of adds and you need to take one, of AE rampage, or WSing, or overagroing and getting a raid mob attack round. It drives me nuts when characters focus too much on their character's DPS, leave themselves totally unable to take a hit, and die quickly on encounters. I don't care how much DPS you *can* do if you're dead on the floor having done just 5k damage.
For rangers shielding is a lot harder to get capped than avoidance. I worked *hard* on my shielding for a long time, and avoidance was my first capped mod. For all those without avoidance capped, get Diamond Studded Coldain Historical Seal. 15 avoidance and 14ac is yummy.
From a raid perspective, you will want to survive indirect damage such as raid mob riposte, wild rampage, adds running amuck, AEs etc. Based on the info endi and kala gave, it's AC and HP you want to raise to prevent getting unlucky and having a mob one-round you. DoT and Spell shield will make a big big difference on many raids too. _________________ http://www.spamhelp.org/harvesterkiller/
If thats the case Acoma, then Im going to echo Wwein -- focus on aggro control, and AE resists. Get your spell shielding, dot shielding, and resists high. Avoidance and AC would be secondary if I were you -- and dont worry about HP, due to mudflation, your HP will be excellent if you just stay current in the basic gear with AC adjustments.
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