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Joined: Sep 18, 2007 Posts: 2631 Location: Augusta, WI
Posted: Sun Nov 08, 2009 2:16 am Post subject: SoF runes
Folks, I'm curious.
What classes other than Enchanter (haste) and Monk (def disc) will actually USE a SoF rune on a raid?
I'm not asking about grouping, and I could give a sh** about filling your spellbook.
I mean what other classes can actually USE these to help AH beat events?
Be specific and spell out what it does, remember, almost all classes/spells got SoD upgrades.
ATM it seems foolish from a RL point of view to let classes get SoF runes that they'll never use on a raid with AH, if other classes will use those runes on an AH raid.
Please enlighten me if I"m wrong. I'm not trying to penalize any class, but rather maximize our survivability on raids.
Thats the Monks from Glowing Prismatic Rune. According to alla its the first turn in for Rk3 and our BEST offensive disc. Rk2 is a rare drop and still dont have im just using the Rk1.
Now we just need other classes to list any good one they get that they would use _________________ You kick Venomous Projection for 58652 points of damage.
There are two spells I would use, one however is an upgrade only until the Rk.III is recieved in SoD the other is long term. Wizards use different weaves to try to maximise DPS and not all Wizards may agree on EI being an essential upgrade but it is a standard strategy for many using the FB/EC/EI burn weave.
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Five Glowing Prismatic Rune needed for (Long Term Upgrade)
- Ethereal Incineration Rk. III
- http://everquest.allakhazam.com/db/spell.html?spell=15383
- This is part of my standard Burn Spell Weave. The upgrade to Rk.III will hit for about 1K more base with focus.
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Two Whirring Clockwork Runes needed for (Short Term Upgrade)
- Tranquil Harvest Rk. III
- http://everquest.allakhazam.com/db/spell.html?spell=15407
- This is better than Serene Harvest Rk. II which I currently use but would be replaced at the point two Whirring Archaen Rune are earned for Serene Harvest Rk. III
- I have won one Whirring Archaen Rune
- This is the line of spells that allow Wizards to harvest mana. _________________
As mentioned in the other thead, mages do have some rank 3 SoF that would technically be considered upgrades.
However, none of them are critical really (I haven't been rolling on runes) but they are the best ones of their type and I would use them.
Humming Finsternacht Rune (None)
Whirring Clockwork Rune - 1. Spell: Wand of Prime Transvergence Rk. III, 2. Spell: Rain of Molten Dross Rk. III, 3. Spell: Eidolic Guardian Rk. III, 4. Spell: Shock of Cineral Steel Rk. III, 5. Spell: Beam of Molten Dross Rk. III, 6. Spell: Aspect of Zomm Rk. III, 7. Spell: Annihilate the Aberrant Rk. III, 8. Spell: Searing Skin Rk. III, 9. Spell: Grounded Stance Rk. III, 10. Spell: Scorching Sands Rk. III, 11. Spell: Revival of Aenro Rk. III
Glowing Prismatic Rune - 1. Spell: Summon Gelid Paradox Rk. III, 2. Spell: Circle of Lavaskin Rk. III, 3. Spell: Torrent of Thunderbolts Rk. III, 4. Spell: Iceflame Tenement Rk. III, 5. Spell: Aegis of Kildrukaun Rk. III, 6. Spell: Prime Symbiosis Rk. III, 7. Spell: Hungry Flames Rk. III
Earthen Stance (L 83 mage)
Rank 1= Mitigate Melee Damage by 33%, 3025 total
Rank 2 = Mitigate Melee Damage by 33%, 8450 total
Rank 3= Mitigate Melee Damage by 33%, 14700 total
Grounded Stance Rk. III ( L 78 mage)
Mitigate Melee Damage by 33%, 10500 total
Because of the way this 1 spell line was designed, the SoF rank 3 is actually better than ranks 1 and 2 of SoD. However, this spell is not one I would use on raids.
The other spells on the list I still use would be -
Aspect of Zomm Rk. III (no upgrade in SoD) -- used everytime we do MMM to open doors.
Annihilate the Aberrant Rk. III (I use both SoD and SoF versions together when possible) -- used anytime we do construct or summoned mob types.
Aegis of Kildrukaun Rk. III (no upgrade in SoD) -- A minor upgrade, but it's a spell I use everyday, every raid, etc.
Glowing Prismatic Rune - Nothing really of use for the raid here even at lvl 80 seeing that most are self only.
As far as Shamans and SoF runes go and being lvl 85 none would be an up grade to the raid.
But a lvl 80 - 81 Shaman would benefit from:
Humming Finsternacht Rune - The only ones that would benfit a raid are the following but the first one will be trumped by mages and then the next one is the VERY LAST RUNE in this series.
Malosinatia Rk. III will be an upgrade till lvl 82 version Malosenea, but mages usually cast their version of this more than shamans I think. (First Humming Finstenacht rune turn in this Series)
Talisman of Vehemence Rk. III is an upgrade till we get Unity of the Spirits at lvl 81. (Sixth and Final Humming Finstenacht rune turn in this Series)
Whirring Clockwork Rune - Almost all of these could be considered a good thing for a raiding shaman to have but only one is really needed.
Gemmi's Mending Rk. III is our best heal up until we get the upgrade at lvl 83 Dannal's Mending Rk. II and I list the RK II version because the first version is almost the same as the Rk III SoF one. (Third Turn in for Whirling Clockwork Rune)
Glowing Prismatic Rune - most of these could be considered usefull to a raiding shaman but only one is really need, of course you have to get almost all of them to get this one.
Joined: Apr 01, 2005 Posts: 1202 Location: West Virginia
Posted: Thu Nov 12, 2009 9:23 am Post subject:
elric wrote:
Hmmm, my thinking, since no level cap increase incoming, is now that we would defer to lv 85 toons the SoF runes that WOULD be used on raids.
Thoughts? (I'm trying to maximize raid potential)
Elric, the lucky pally wearing the Ruby Slippers (tm).
I am all for it.
That might even make some members/apps drive towards lvl 85 instead of stagnating in the mid 80s to gain more AAs.
I deffinatly think the Monk, Mag and Wizz so far make a good point to their needs for upgrades. I am all for what ever helps us win more and faster. _________________ 85 Ranger|85 Shaman
Plus 85 Cleric
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